tag:blogger.com,1999:blog-7370162161693557709.post1074375114637452881..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: Gothic Earth: Session 12 TPKRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7370162161693557709.post-77106550194027247232017-10-20T19:13:09.812-05:002017-10-20T19:13:09.812-05:00Hey Martin! Good to see you :)
I think that we ar...Hey Martin! Good to see you :)<br /><br />I think that we are all students of the game. We all learn as we go. AD&D is a wonderful system that won't stop you from falling flat on your face. I created a fatal flaw in my design and didn't notice it until it was too late. Every game is a play-test. <br /><br />In regards to unbeatable monsters, I don't think that you really need to do that. Just play them smart, put them in areas where the players are exposed and they are not, and be mean. Finding that balance between challenging and lethal is always difficult. RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-38414917867334490172017-10-19T09:16:14.069-05:002017-10-19T09:16:14.069-05:00I'm sort of in the same boat. When I was young...I'm sort of in the same boat. When I was younger, all I could arrange was one-shot adventures and they were all shit. Now that I'm older and a better story-teller I'm currently in my first long-running campaign and we've been going at it for a year or so. I feel that the longer the game goes on, the harder it is for me to kill my players, but I also want to make it hard, and I kinda want one of them to die, because many of my players are new, and I want them to experience that part of the game.<br /><br />Right now, I'm contemplating some much harder monsters and even almost un-defeatable, which will taunt but not outright attack. <br /><br />In your scenario, it's tricky. The players DID enter the lair underprepared, and it would be a dishonour to the players to nerf the encounter you had planned. On the other hand, if you felt like it was harder than it should have been because you messed up your notes, or vital piece of info etc, then maybe I'd give my players a 2nd shot. <br />When I play DnD, what I really like is the endless possibility and the unknown. I don't think I'd want to replay a scenario I'd already lost. I would have too much meta-knowlegde and the sense of wonder is gone. It would be too gamey. <br />What's done is done, it was a grand tale, you will all remember, but it ended on a bittersweet note. It's not about the ending, but the journey as we play, right?Anonymoushttps://www.blogger.com/profile/06758819882957808512noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-83758433478754364602017-09-08T18:43:09.072-05:002017-09-08T18:43:09.072-05:00Hey Scott. It is a big ending, and I was really lo...Hey Scott. It is a big ending, and I was really looking forward to it. This isn't what I expected to happen. No matter what I do now, it is cheapened. <br /><br />RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-82983215344459571322017-09-08T18:08:53.409-05:002017-09-08T18:08:53.409-05:00Wow that sounds like a really awesome setup! It so...Wow that sounds like a really awesome setup! It sounds like a great climactic battle waiting to happen.<br /><br />I'll tag you on Ruins of Murkhill because this is too complex an issue to sort out in one response. <br /><br />But this is general advice that stands in most cases: you are all adults and you are there to have fun. It's appropriate to talk to your players like adults and tell them what is bothering you. More importantly, ask them what they honestly think and what they think should happen. <br /><br />Again, looking forward to hearing you share in more depthScott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com