tag:blogger.com,1999:blog-7370162161693557709.post2891496021505278905..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: Adventure Notes #8: Voyage to HortaRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7370162161693557709.post-73048473872571526162008-09-26T13:38:00.000-05:002008-09-26T13:38:00.000-05:00Those are excellent ideas, Erik. Skipping trips is...Those are excellent ideas, Erik. Skipping trips is a pet peeve of mine, and a LOT of my DMs have done it, it is very tempting to do, and even the rules themselves seem to support the idea. Finding cool little tricks to make trips exciting and interesting is much harder but I feel it to be more rewarding, and helps build up to the big showdown. Players feel more like they really earned something.<BR/><BR/>"The Mote in God's Eye", I'll have to check this book out. Finding good Sci-fi is very daunting for me, so I appreciate the suggestion.RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-43301198842356962902008-09-26T11:59:00.000-05:002008-09-26T11:59:00.000-05:00Good idea about the seaworthiness. I agree with yo...Good idea about the seaworthiness. I agree with you, if a fairly large ship like the type you're talking about only has a one in four shot at not going all Titanic on you then you're in trouble.<BR/><BR/>Also, I have another possibility next time you need a challenge on board a ship. Have an infestation! In a fantasy world this can be a pretty serious deal. Think watchmaker moties from "The Mote in God's Eye" if you've read that. Wererats should be pretty workable too if you want a more traditional D&D challenge.Unknownhttps://www.blogger.com/profile/08687335368084924801noreply@blogger.com