tag:blogger.com,1999:blog-7370162161693557709.post6839261902382962858..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: Rules of Creating Humanoid Player RacesRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7370162161693557709.post-59890560474614099192009-03-30T18:02:00.000-05:002009-03-30T18:02:00.000-05:00I think that the temptation for the player to chea...I think that the temptation for the player to cheat is always there. I give out nothing, I don't believe in "Gifts" and I find that my players prefer to earn everything. <BR/><BR/>Grand Haul campaigns are very common, this is a mistake, in my opinion. The greatest mistake that one can make is in giving the player too much power. We want to make them powerful and survivable, and we do want the character to get somewhere and achieve his/her dreams, but at the same time we need to be very restrictive or else we'll fall in this vicious loop where we have to constantly do all of this insane stuff just to challenge them.<BR/><BR/>Thanks all for your comments!RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-84681493136864467992009-03-30T15:02:00.000-05:002009-03-30T15:02:00.000-05:00What, no centaurs? Of course, you'd probably only ...What, no centaurs? Of course, you'd probably only want to play one if assured that it was going to be mainly a wilderness campaign, or the dungeon has really high ceilings...Scotthttps://www.blogger.com/profile/09112215621728247275noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-57238572039895630492009-03-30T14:07:00.000-05:002009-03-30T14:07:00.000-05:00This is great advice...if you have players who abu...This is great advice...if you have players who abuse special abilities, you have a very strict species/class dynamic or want your game to be very much compatible with everybody else's game. <BR/><BR/>For me, I give my Elves, Dwarves, Halflings, Humans, etc. special abilities and drawbacks that make them unique and reflect the cultures and/or origins of my world, which is not so 'tradition medieval' fantasy. Therefore, creating new races is both fun and easy as I can do the same for them. <BR/><BR/>My Dog People have a heightened sense of smell, my Goops are non-humanoid, sentient slimes and my Umbrals are extra-dimensional shadow-fae beings who have a number of weakness to offset their relatively stylish but not so combat oriented powers.<BR/><BR/>I guess what I'm saying is that for me the prevelant rule for creating a player race should be to make sure that race is balanced such that its not overly more effective in the game then every other race.<BR/><BR/>AD<BR/>Barking AlienAdam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-59964746076755929992009-03-30T13:44:00.000-05:002009-03-30T13:44:00.000-05:00I recently let a player in my 1st Ed. game make a ...I recently let a player in my 1st Ed. game make a new character out of the Oriental Adventures book. He made a hengeyokai shapechanger character which is pretty out of wack with the rest of the party. Won't be doing that again.ligedognoreply@blogger.com