tag:blogger.com,1999:blog-7370162161693557709.post6884758598537862289..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: Handling Searches by DicerollRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7370162161693557709.post-86152498620625762992017-03-30T16:05:54.170-05:002017-03-30T16:05:54.170-05:00Wow, digging in the archives. I forgot all about t...Wow, digging in the archives. I forgot all about this, and honestly could had used it a few games back. Apparently I do need to jot more notes down in my books; I still don't like the 1-2 on a d6 rule, but continue to use it out of habit.RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-73754329892114421442017-03-30T11:18:20.823-05:002017-03-30T11:18:20.823-05:00I like this idea. I was trying to come up with my ...I like this idea. I was trying to come up with my own house rules for searching. There is a table in the Judge Guild's Ready Ref sheets that provides times for searching specific area sizes. What I was thinking of trying is assigning a value to each room for its size and clutter. Then do as you have suggested. Ask the party how thorough a search they wish to perform. Based on their decision and the value of the room, I could say that a basic search will take 10 minutes and a more thorough search will take longer. Then as you do, I can calculate the chances for a random encounter or a timed event. Thank you for sharing.The Angry Monkhttps://www.blogger.com/profile/17075199616086876028noreply@blogger.com