tag:blogger.com,1999:blog-7370162161693557709.post8006387688786221591..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: Unlocking the Gygax Code, the game hidden inside of AD&DRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7370162161693557709.post-66841815647774958212017-04-13T16:35:07.355-05:002017-04-13T16:35:07.355-05:00My wife got me into painting miniatures, her and h...My wife got me into painting miniatures, her and her Dad would spend time together painting them, it is a really nice part of the hobby. <br /><br />Expensive and hard to take care of, we display them in our living room LOL You can use anything, I tend to do drawings as well, but from time to time I will write a scenario specifically so that we can use them. I enjoy the logistics of movement, and the precision involved in a scene. It is basically me showing off, but this way we can track movements and locations, usually for missile attacks. It offers a change of pace, but people do get caught up on what the figures look like. RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-42746657234943056432017-04-13T16:18:06.684-05:002017-04-13T16:18:06.684-05:00We have no models or miniatures of the sort. I'...We have no models or miniatures of the sort. I've thought about bringing in small pieces from other board-games and such, just to have a moveable marker, but usually I just up the area on an A4 sheet of paper and draw/re-draw everyone's position as needed, and it also helps the players to pin-point to me, where they want to go.<br /><br />I'd love to have a set of miniatures. I know each character is unique, but even with just a set of the arch-types, I think it would help my players identify themselves on the battlefield.<br /><br />Some of my players sit and sketch the places as I describe them - I discovered this by accident during one of our breaks. Nothing detailed, but it's enough to get a glimpse on how they see my world and how they see the journey. The same player also wrote down what she thought was key-notes. Fun to see what she put weight on compared to my own notes.Anonymoushttps://www.blogger.com/profile/08663587108573446586noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-55479402794563874382017-04-12T15:37:45.040-05:002017-04-12T15:37:45.040-05:00That sounds exactly like something that I would do...That sounds exactly like something that I would do, Martin. Did you use miniatures or did you free-form it?<br /><br />I still like to use miniatures, a couple of my players try to get sneaky with movement. Not on purpose, it just happens. I go back to town real quick, for example. There is no real quick. <br /><br />I'm not as good as describing things as Gygax was, and my players aren't as skilled at visualizing the scene as his table was. When I get too many repeated questions asking me for position or describing the room, it's time to break out the miniatures.<br /><br />Everybody is engaged in scenes like that. I think players also enjoy the flirtation of wargaming. RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-15167029038469206752017-04-12T06:57:14.523-05:002017-04-12T06:57:14.523-05:00I always liked the idea of mass-combat, but I'...I always liked the idea of mass-combat, but I've never been able to wrap my head around a way to make it engaging for the players and myself. In my last session the players were fighting of an invasion, but I played it out by giving the party different skrimishes they could choose to do (defend a point, shut down a tactical advantage) and so they were always engaging in smaller bands of enemies - an encounter like any other, except it was part of a much larger fight.<br /><br />I drawed up an overview of the area (2-story houses, hedges and streets) and let the players spot the objective and approach it tactically. They were caught out - seperated - by the enemies scouts and while the battle was lenthy and features many foes, they really liked how everyone's position was clear and they used it very engagingly ("I jump back through the window to cover from their archers","I yell to the fighter that two are approaching from the front-door")<br /><br />Making a more detailed visualization and having the battle spand a larger area really encouraged the tactical aspect of moving around and covering each other than fighting 2-3 enemies in a smaller contained area of a dungeon.Anonymoushttps://www.blogger.com/profile/06758819882957808512noreply@blogger.com