tag:blogger.com,1999:blog-7370162161693557709.post823855316436097811..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: Villain CreationRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7370162161693557709.post-18908555948748347382008-04-20T22:42:00.000-05:002008-04-20T22:42:00.000-05:00RE: NoumenonThanks for the idea! I've implemented ...RE: Noumenon<BR/><BR/>Thanks for the idea! I've implemented it. I am very new at this Blogging stuff, and am still learning the ropes. Thanks for baring with me while I tinker about and fail miserably here and there. God knows that I could use all of the suggestions that I can get!<BR/><BR/>Thanks again :)RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-36049649465336326732008-04-20T01:47:00.000-05:002008-04-20T01:47:00.000-05:00This is your best post, you should put a permalink...This is your best post, you should put a permalink to it on the sidebar. Especially the section about how to improve an evil wizard by taking him out of the cave and putting him in the city.Noumenonhttps://www.blogger.com/profile/01597461989960782762noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-85229236728179256762008-03-25T16:11:00.000-05:002008-03-25T16:11:00.000-05:00I'd recently started thinking about villain creati...I'd recently started thinking about villain creation again so seeing a link to this article definitely perked my interest.<BR/><BR/>I think I can wholeheartedly agree with most of it although I find there are some things I'm not really willing to do.<BR/><BR/>Some of these I think just require the right amount of easing into that I haven't really done yet. I'm not running a game at the moment but in the past it's seemed like there was some work involved in getting the players to trust me enough to pull off some of the things that have been mentioned. My usual way around that is to simply do nothing that can't be reversed easily (ie, kidnappings instead of deaths).Unknownhttps://www.blogger.com/profile/08687335368084924801noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-51989851845676227712008-03-25T14:25:00.000-05:002008-03-25T14:25:00.000-05:00What a great article! Welcome to the blogosphere, ...What a great article! Welcome to the blogosphere, and consider yourself added to my daily reads!Johnhttps://www.blogger.com/profile/17154511601293053093noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-41981107193325581112008-03-25T13:33:00.000-05:002008-03-25T13:33:00.000-05:00Excellent advice, thanks for sharing!I like the id...Excellent advice, thanks for sharing!<BR/><BR/>I like the idea of using no-names as antagonists too, but instead of thinking about maneuvering around them, my players tend to start contemplating untraceable assassinations instead.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-73948474993396679222008-03-25T02:14:00.000-05:002008-03-25T02:14:00.000-05:00I like the way that you think, Michael. Creating m...I like the way that you think, Michael. Creating memorable villains who interact, truly anticipate, and don't simply revolve around the main character gives any gamer something that they can't find anywhere except sitting around the table with a real live DM.<BR/><BR/>Computer games have their places, I enjoy playing them too. But I enjoy rolling the dice a lot more.<BR/><BR/>Thanks for the comment :)RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-50224502819187068032008-03-24T20:55:00.000-05:002008-03-24T20:55:00.000-05:00Nice post!I've always loved tormenting PCs with vi...Nice post!<BR/><BR/>I've always loved tormenting PCs with villains who are 0 level nobodies but who for one reason or another are basically "untouchable". <BR/><BR/>The local corrupt politician. The annoying son or daughter of some noble house. A seargant in the city's militia.<BR/><BR/>In a city or town though they can't just start blasting without major consequences. <BR/><BR/>This gives the DM lots of opportunities for non-combat encounters with the 'villain'.<BR/><BR/>There's something maniacally twisted about messing with your players using a politically powerful NPC who has no combat stats whatsoever and like 5 hit points.<BR/><BR/>The players know they could just sneeze and blow this guy to smithereens but can't.Anonymousnoreply@blogger.com