tag:blogger.com,1999:blog-7370162161693557709.post2644095712356275225..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: 2115 The Complete Wizard's Handbook reviewRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7370162161693557709.post-21321974110652987382016-10-01T13:25:30.868-05:002016-10-01T13:25:30.868-05:00Back when I first played, I never learned to use t...Back when I first played, I never learned to use the Vance method, our table always used spell points, and wizards could cast any spell, we didn't use spell books, the logic being that we had paid money for game books with additional spells not in the handbook, so we were going to use them! Well that system was terrible. I mean really bad! So when we started playing again, I wanted to try the Vance method to see how it goes and we all loved it! Prior to that, we had made wizards so complicated with house rules that nobody wanted to play one.<br /><br />In regards to melee weapons, I've been thinking about altering the damage done by class. Any weapon a wizard picks up (be it a sword or a staff) will do 1d4 dmg. The fighter's mechanics I think could be 1d10 for prof., 1d12 for specialization, but you can also pick your dice. I'm just not sure about how I really feel about doing that. I kind of like different weapons having different damage values. I also don't know if it would cheapen that game.RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-90403840910264512292016-09-30T17:39:52.621-05:002016-09-30T17:39:52.621-05:00One of the best books in the series. I love the ra...One of the best books in the series. I love the random spell components table! I broke away from the Vancian magic system early on, to make magic users more playable. They can use a light crossbow and learn to use a short sword, at least. One of the first thing I did, was make use of the schools of magic listed for each spell in the PH, and made players choose a level in particular school. It got more complex, with spells within schools operating as skills within skills, and then I rooted various schools in specific places in Midlands, and then wizards have to learn ancient languages and lore to actually be able to access spells for their grimoires. Results were functional and well balanced, but to become a powerful wizard, the player had to be actually interested in magic and the world. Brooser Bearhttps://www.blogger.com/profile/08487438364129415650noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-4490814264547387112016-09-17T15:46:06.350-05:002016-09-17T15:46:06.350-05:00:):)RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-47800973525472113312016-09-17T14:14:41.319-05:002016-09-17T14:14:41.319-05:00wonderful read. I have to revisit this old tome. T...wonderful read. I have to revisit this old tome. Thanksevildmhttps://www.blogger.com/profile/11365812717229067172noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-10346867386615153502016-09-16T07:36:07.614-05:002016-09-16T07:36:07.614-05:00Just want to say thank you for the write up. Just want to say thank you for the write up. Unknownhttps://www.blogger.com/profile/10091578616033177266noreply@blogger.com