tag:blogger.com,1999:blog-7370162161693557709.post4122245483657354057..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: Ship Exploration and Sea Based AdventuresRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7370162161693557709.post-13600260299015232402008-06-08T01:24:00.000-05:002008-06-08T01:24:00.000-05:00Hey greywulf, thanks! To alexis, thank you for rea...Hey greywulf, thanks! <BR/><BR/>To alexis, thank you for reading as well. Well, at least kind of reading it. Looking it over and then bitching about it, then.<BR/><BR/>All of the questions you ask can be answered in the post itself, but like DMing, it requires YOU to actually interpret the information.<BR/><BR/>I think that our DMing styles clash, or perhaps you are just asking to much?RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-71185449432912741762008-06-07T23:18:00.000-05:002008-06-07T23:18:00.000-05:00As usual, the very sort of simplistic and casual o...As usual, the very sort of simplistic and casual overview that anyone could throw together after two or three days research. Much of your beginning dialogue really fails to get to the meat of the issue, being exactly "how" does one explore the world...<BR/><BR/>Don't take this too hard, but it frustrates me that you've taken all this time to write this lengthy post but you've offered so little. Your storm table, for instance, fails to grasp the real potentials for the various weathers a ship must face: rime, for example, that freezes the ropes; fog, blinding the ship; mist, not as thick as fog, but limiting the opportunties of seeing another ship before it is too close to avoid; heavy rain as opposed to light rain; rain that lasts all day as compared to a thunderstorm; snow; funnel clouds...and so on. And what about the height of waves or wave crests? What provisions have you offered for the doldrums?<BR/><BR/>You have only three sizes of ship? What about snaikas (single masted merchant ships), cogs (deep merchant ships), galleys, galleons, hulks (massive grain supply ships), ketches, yachts, dhows, catamarans...where are my stats for all of these items?<BR/><BR/>You think the wind direction should be random? Do you know any place on earth where the wind direction floats about all points of the compass? Shouldn't it depend on what landmasses the ship is moving away from, or towards, or between? Or how far north we are? Or what season it is? And what about ocean currents? Don't you think the ship will encounter these?<BR/><BR/>The terrain guide is lifted practically word for word out of the first edition DMs Guide. And the landmass generator--shouldn't the DM have a better concept of what's over the horizon than this?<BR/><BR/>Sad, I say. Very sad. Back to the drawing board for you.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-38893357425773117632008-06-07T13:01:00.000-05:002008-06-07T13:01:00.000-05:00One word: WOW! I love this.Darn. That's four words...One word: WOW! I love this.<BR/><BR/>Darn. That's four words.Anonymousnoreply@blogger.com