tag:blogger.com,1999:blog-7370162161693557709.post5180578104363006660..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: More 2e LoveRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7370162161693557709.post-31879352961012827572009-08-17T12:27:50.949-05:002009-08-17T12:27:50.949-05:00One of the great points ever made! You need to tru...One of the great points ever made! You need to trust the DM. I do not think trust can be emphasized enough.Solonorhttps://www.blogger.com/profile/17622611817027794176noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-18984484904008539222009-08-17T05:58:56.973-05:002009-08-17T05:58:56.973-05:00I got all of my D&D books from e-bay, especial...I got all of my D&D books from e-bay, especially the Complete Book Of series. Back in 2003-2004 for $4-$8 per book. Built a complete collection I never buy anything new wher in comes to D&D. Why pay $40.00 for a brand new book whe you can get the same book for $15?Brooser Bearhttps://www.blogger.com/profile/08487438364129415650noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-83314359293681690952009-08-08T21:31:14.895-05:002009-08-08T21:31:14.895-05:00Thanks for the great comments guys! I think that t...Thanks for the great comments guys! I think that the only books that I ever bought brand new were the three core books, the rest I dug out of the used bin at gaming stores back when they were still open.<br /><br />You can still find some old copies in Comic book shops and here and there, but for the most part, now that PDFs are illigal to download, pirate copies are notoriously terrible. It is getting hard to find new stuff, but then again, who really needs new stuff anyway?RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-74134717791644496532009-08-08T16:06:28.887-05:002009-08-08T16:06:28.887-05:00Just a few general comments that occurred to me at...Just a few general comments that occurred to me at various points while reading your post:<br /><br />1. I liked <i>parts</i> of the <i>Humanoids</i> book a lot because I wanted to pursue the notion that not every orc is evil. I liked my D&D a lot less black and white. I abhorred the very idea of 'dinosaur people' though.<br /><br />2. I bought and am buying 2E stuff <i>post facto</i>. I agree with you wholeheartedly that the 'supplements' (not to mention articles from Dragon magazine, etc.) should <i>at least</i> be considered source material.<br /><br />3. I love the whole idea of elementalists and also loved the <i>Tome of Magic</i>!<br /><br /><i>Much of the products above all served a purpose, no matter how small or pointless that purpose may be. Why anyone would require an entire book to learn how to play a barbarian is beyond me, but the fact is that people bought them and that kept TSR open for at least another hour.</i><br /><br />4. I have to agree. I actually sorta liked the barbarian in the 1E Unearthed Arcana because of the weirdness of the class (sound imitation for example). I own the <i>Complete Book of Barbarians</i> but can't recall it's usefulness at all.Anonymoushttps://www.blogger.com/profile/03078137184651956189noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-9185256334545801522009-08-08T15:11:50.184-05:002009-08-08T15:11:50.184-05:00Rip,
I think that Creative Campaigning was the be...Rip, <br />I think that Creative Campaigning was the best DMs grey handbook they wrote. It's up there with Catacomb Guide. They also had a series of green books historical settings for AD&D 2nd: DMs cans et their games in Ancient Greece, Ancient Rome, Celtic World, Viking world, Charlemaigne's Empire (a paladin campaign), and I think that the last one was Cromwell's England with firearms. Some good illustrations, some good background reading. not as corny as some of the stuff in Compleat Boo of Rangers and Elves. I never used them though. <br /><br />Two of the 2.5 player's Options' Books I really liked and incorporated into my AD&D 1st Edition game are the Skills and Powers and Combat and Tactics. I revamped the fighter class using the combat and tactics (weapons specialization and specialized skils open only to fighters). I think that the Complete Book of Druids and CB Ninjas were excellent supplements. <br /><br />As to teh AD&D 1st ed assassin and the Monk character, the are examples of weaving the player background into the settings: Different thieves guilds train different skills differently. Four of the thieves guilds will produce slightly different thieves and will demand different things from members. Players have hints and can choose from a band of streetperformers who will collect no dues and have acrobatocs, to a strict hierarchy to an AD&D Assassing guild that will enslave the party. They can still join despite all the warning, but they will have to fight to scape and it will probably be end of them as they will be hunted as traitors by a powerful organisation. Ergo for Monks - there is a special secret monastery in the woods that players eventually might discover.<br /><br />Noting ebats the fun of writing your own adventure and runnign players through it.Brooser Bearhttps://www.blogger.com/profile/08487438364129415650noreply@blogger.com