tag:blogger.com,1999:blog-7370162161693557709.post6378268609845390782..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: Rating Your Players for Fun & ProfitRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7370162161693557709.post-44510983454915215582009-12-17T19:12:54.661-06:002009-12-17T19:12:54.661-06:00I tried a system wherein the players rated one ano...I tried a system wherein the players rated one another on roleplay. Basically I gave them a points pool they could give to one another for good roleplay. Unfortunately it didn't work out so well because the players ended up mixing up most effective in combat with roleplay. :|<br /><br />The best way seems to award points on the fly. I think it encourages roleplay in what is a combat-heavy game. If a character makes you laugh or cry during the session then just give 'em points. :)Anonymoushttps://www.blogger.com/profile/03078137184651956189noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-88099306562693835932009-12-06T22:31:24.581-06:002009-12-06T22:31:24.581-06:00Good but if you disrupt my sense of proper D&D...Good but if you disrupt my sense of proper D&D play again your gaming license will be revoked. We will be watching.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-82896996088595662722009-12-06T15:15:19.468-06:002009-12-06T15:15:19.468-06:00It was just a fleeting thought, thank you all for ...It was just a fleeting thought, thank you all for your feedback, I shall not explore this idea further.RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-22580861855634557882009-12-06T13:23:30.463-06:002009-12-06T13:23:30.463-06:00I tried something akin to 'rating' the pla...I tried something akin to 'rating' the players back in the day (aka 1E and too much time on my hands). I won't bore everyone with the details but it was in summary an ABDC scale that made an adjustment to a players XP awards. Rating was on game play, character & alignment role play. <br /><br />It created a bunch of work on my part, very little change in character behavior, some hard feelings and a mismatch in character levels that made designing encounters more difficult. Idea abandoned.<br /><br />Fast forward to today. XP are doled out equally if you participated in the adventure. Alignment is more of a 'guideline' that a measuring stick. Good or poor game play is rewarded in game with success or failure. Players critique each other as appropriate. Sometimes the DM takes a player aside and gives advice. Not following your character personality and/or alignment has in game consequences only - wholly dependent on circumstance. <br /><br />Examples: Behaving in consistently to your personality makes it hard for people to like/trust you - because they do not know what to expect. When you are in an organization with a behavior code, there are benefits for following the code & consequences for not.<br /><br />That is it - nothing more than that. I find the 'in game' rewards are more powerful than the XP, plus it is immediate or nearly so. Just like with your dog, players learn better if they are corrected or rewarded immediately for behavior. <br /><br />.... now there is a Blog topic..... training your players like dogs. :)<br /><br />http://gnotions.blogspot.com/Barad the Gnomehttps://www.blogger.com/profile/09511410827757898750noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-81161723296450295182009-12-06T12:43:54.117-06:002009-12-06T12:43:54.117-06:00I have got to put in my two cents on this one...I ...I have got to put in my two cents on this one...I don't like it, I don't like it AT ALL! I don't see this working. I agree with the above comment about inter-party, and inter-player, relationships going to hell in a hand-basket. I could see it breeding animosity, especially if somebody felt like they were getting picked on all the time. And you know damn good and well, that I'm not above voicing my opinion at the table either. Our table has a combination of those players that are more apt to hang back, and those of us that charge the front. That's just "our" natural personalities shining through, not the character's. Granted it should be the character's, because that's part of role-playing, but to give somebody a "bad grade" just because they're having an off night, or don't really feel like playing, but is doing it because they don't wanna let everyone else down, and then gets punished for it later, sucks.<br /><br />Sorry honey, but this idea, is a total lemon.Talahttps://www.blogger.com/profile/01615889155947131767noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-77271003991305020442009-12-06T11:31:13.709-06:002009-12-06T11:31:13.709-06:00I wouldn't simply because I would feel like I ...I wouldn't simply because I would feel like I was reinforcing the behavior at the table that I liked instead of letting the players do what they want. One of the things I'm currently thinking about is that there may be as many approaches to the game as there are people sitting at the table, and, in the past, I assumed that as DM my opinion was the one that mattered.<br />I'm no longer so sure about that. For example, if I were a teacher in the classroom, I would issue grades based upon tests... and tests would hopefully reflect the student's understanding of the material. <br />But playing a game shouldn't be like school in my opinion. Unlike calculus, I don't want there to be one answer to a problem. Faced with the typical dungeon door, the players can pick the lock, listen, bash it down, turn around and walk away, etc. If I am DM and I know what is on the other side of the door, I might know which choice is most advantageous... but that would be grading players on information they don't have.<br /><br />I was always intrigued by the Hackmaster 4e 'most valuable player' concept (every game the players vote one of their own number MVP and that player gets an XP bonus). That's as close as I might come... and as DM I would abstain from voting unless there was a tie.Stefan Poaghttps://www.blogger.com/profile/08192911890556534923noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-38944452743500282182009-12-06T10:07:59.958-06:002009-12-06T10:07:59.958-06:00Sorry, I can't see grading your players as any...Sorry, I can't see grading your players as anything other than a negative for the game.Mark Thomashttps://www.blogger.com/profile/13648399258393669436noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-36099031664797013722009-12-06T08:52:18.781-06:002009-12-06T08:52:18.781-06:00Unnecessary, irrelevant and condescending. You wil...Unnecessary, irrelevant and condescending. You will only breed inter-party jealousies that will destroy the group dynamic as you hand out your 'grades'.<br /><br />Cease and desist lest I call the gaming police. You have been warned.Anonymousnoreply@blogger.com