tag:blogger.com,1999:blog-7370162161693557709.post7851296216943169947..comments2023-06-08T08:26:07.304-05:00Comments on Advanced Gaming & Theory: Making Alignments Functional & How To Change ThemRipperXhttp://www.blogger.com/profile/03506064393275174920noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7370162161693557709.post-22787568242558659462008-06-09T17:00:00.000-05:002008-06-09T17:00:00.000-05:00Okay, I fixed it . . . I think. Good and Evil are ...Okay, I fixed it . . . I think. Good and Evil are not as easy to break down as Law and Chaos is.RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-26880085154275855382008-06-09T12:35:00.000-05:002008-06-09T12:35:00.000-05:00I agree with you. Originally this thing was suppos...I agree with you. Originally this thing was suppose to be short, however I have this deal were I can't shut up.<BR/><BR/>Good vs. Evil is a bit tougher, but I think that I will go back and strengthen that section of the article, thanks for the suggestion!RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.comtag:blogger.com,1999:blog-7370162161693557709.post-62876272975426424702008-06-09T04:19:00.000-05:002008-06-09T04:19:00.000-05:00I think the Law vs Chaos section of this essay was...I think the Law vs Chaos section of this essay was magnificent and I was well on my way to considering this the definitive and final word on alignments, but I think the Good vs Evil was underdeveloped in comparison. Tighten that up and go into as much detail (including the effect of neutrality on it as you did the Law/Chaos axis) and you've got it.JimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.com