Critical Hits & Failures
“Okay,” the DM says, “Elric, it’s your turn, what are you doing?”
“I’m going to hit the skeleton to my right with my Magic Sword+2.”
“Okay, roll your attack.”
“Damn it!” curses the Fighter, “I rolled a one.”
“That’s a critical fumble, your sword flies through the air and gets lodged high up in a tree.”
“That doesn’t matter, part of its enchantment is that it always appears in my hand when I think about it.”
“No it doesn’t.” states the DM, “It’s critically fumbled, it is gone.”
“What!?!? That was a quest item! It took me three months to earn that sword, the original owner was my greatest rival. It’s part of my character’s history!”
“Okay, okay. If you’re going to whine about it, then roll a saving-throw.”
“Damn it!” the fighter curses, really getting angry now, “I failed it, I rolled a 20.”
“Okay, you critically failed that roll too, so now the sword is broken!” The DM laughs gleefully.
This actually happened to me, and I felt severally burned. I vowed from that point on that Critical anything was not fair. Losing an important item forever, not because of something that I did, but simply because I rolled badly, is bull!
We test play different parts of the game; some of the stuff works, and other stuff we just ditch because we can’t get them to do for the game what we feel that they should. At one point I was high up on the Critical Hits bandwagon, it never worked, but I just wouldn’t give up on it . . . Until I got burned by the system. THAT fixed my position on them.
The DM is responsible for NPC’s, the story, and the world in which a player games in, however, I feel that the soul owner of a character, and the ultimate authority upon the subject, is the player who plays them. It is they who should have total creative control over them. This doesn’t mean that they are immune to all aspects of the game, but that if something does happen, it is not the DM who gets the blame, but the character themselves.
There are other problems that critical hits add to the game. I speak now of those tables and lists that the Critical Hits fans tend to keep; The crazy ones where it describes what happens in gory detail.
Some monsters have special attacks that can drain levels, stats, or cause permanent injury. By having a Crit Hit list we undermine these abilities that give that specific monster its charm.
The Crit hit list is unbalanced as well. The DM throws more dice during encounters and battles, his/her chances of rolling 20’s is much higher, however the DM shouldn’t be burdened with rolling on a separate crit hit table. The over all impact on the game suffers as well. Nobody is going to care if a NPC Cyclopes looses an arm, however if a PC looses a limb because of a die roll, it holds great consequences that that character may have to live with for the rest of his adventure, and may cause the player to feel that it is now a lost cause.
However, with that said, SOMETHING should happen when a twenty is rolled, as well as when a character rolls a 1 . . . But what? I got to thinking about this last night, and I’m not sure if I can properly answer that question. Maybe the twenty means that the character automatically wins the next initiative, or they get a second attack. We’ve generally gave the player double damage, but at low levels, this can kill somebody. Right now, I think that it should mean that they earned a 2nd attack.
Critical failures can be equally unpleasant, I’ve had DM’s tell me that the item is lost, that I’ve fumbled and hit myself. It seems to mean different things to different DM’s, which is good as long as you are aware of this rule before play starts. What should it mean, though? I want something streamlined, because I want combat to be quick and fast and smooth, perhaps something minor, like losing initiative, or taking damage. Perhaps it should be up to the character himself? Three options, all negative, pick one? Player loses initiative, players lose all attacks for that round, and may include part of the next round depending on how many attacks that the player is able to dish out, or that they take damage. That seems fair, and I also like that because it gives the player an option.
It is food for thought, I just know that I hate Critical hits and fumbles. I still haven’t found a system that I’m happy with, but I do agree that SOMETHING should happen.
Tuesday, April 22, 2008
|
Labels:
combat
|
- campaign ideas
- NPC's
- combat
- Miscellany
- encounters
- rants
- Ripper's Gaming Sessions
- monsters
- money and equipment
- Reviews
- pc classes
- magic
- Proficiencies
- Treasure
- Time and Movement
- Sunday Supplemental
- experience
- campaign add-ins
- Alignment
- races
- Mechanic Series
- vision and light
- Ability Scores
- wizard spells
- Supplemental
- priest spells
My Blog List
-
All the holidays, all the prices ... (and some news!) - *The short of it is: all my games are on the cheap from now on until January. It is the season, after all. And while I'm here, I might as well talk a bit...2 hours ago
-
The Great North - Visual Delights - In the background, quietly, as my Yoon-Suin 2nd edition projects nears final fulfilment, work has been going on in relation to The Great North. Behold, s...1 day ago
-
25 Years Ago I Posted My Wish List For D&D. How’s it Going? - At Gen Con in 1999 Wizards of the Coast revealed plans for a third edition of Dungeons & Dragons, scheduled for release in 2000. The upcoming release would...2 days ago
-
-
Star Trek Video Games With Mat Bradley-Tschirgi – Episode 280 – 10/23/2024 - Shane Plays Geek Talk Episode #280 – 10/23/2024 Star Trek Video Games: An Unofficial Guide to the Final Frontier with author Mat Bradley-Tschirgi. There ...4 weeks ago
-
Modena Play che trasloca a Bologna e i Settembre dell'Innocenza (Stand by me) - *"Non riuscirò mai ad andarmene da questo posto, vero Gordie?"* *"Puoi fare tutto, basta volerlo."* *(Stand by me - Ricordo di un'estate)* Salve a Tutti, ...1 month ago
-
The Mystery of the First Blackmoor Map - In this POST from a few years ago, I was concerned with the issue of scale and distance in Blackmoor in the course of which I attempted to determine the...2 months ago
-
Grimdark vs. Eucatastrophe - Noisms has some interesting ideas in this post about his desire for some depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief. Now, it ...5 months ago
-
Attronarch's Athenaeum - Over at the forum El Borak mentioned Attronarch in his thread Hirelings, loyalty, and morale which you should take a look at. Attronarch has a website Att...8 months ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...10 months ago
-
Sex-Crazed Falling Stars, Free Weather Magic, and Adventures: News of the Hill Cantons - *Grandma Gaya, the Rav-Witch of High Kezmarok*, seeks the stout of limb and humble of mind in the *obtaining of fallen stars* from an upcoming prophesied ...10 months ago
-
Thanks for your comments, friends! - Dear friends and followers of the blog, Thanks for all your comments over the years. When Google+ opened, I decided to jump on board. Everything got coupl...1 year ago
-
GUARDIANS OSR Superhero RPG- DC Heroics House Rules - It's been a rough year with sickness. But here I am. Let's go. Guardians is a fun little game from Night Owl Workshop games. They have a lot of fun OS...1 year ago
-
Coming Fast! 50th Anniversary of OD&D January 2024 (OGL comments) (& how Wizbro is stupid) - The 50th Anniversary, the 50th Birthday of OD&D is approaching and will be here in January 2024. Wizards of the Coast, instead of preparing for something s...1 year ago
-
Original Dungeons & Dragons Has Its 50th Anniversary In January 2024 (Feb 2023) - The countdown to the 50th Anniversary of the Original Dungeons and Dragons in January 2024 continues. Give the drama with Wizards during January 2023, it...1 year ago
-
I'm In!! The monthly posting challenge leadup to the 50th Anniversary of OD&D in 2024 - I am inspired by this post found here, to be part of the monthly posting during 2023 and 2024 to highlight the 50th Anniversary of OD&D. We were challeng...1 year ago
-
It's been a decade, now... - This is a tough time of year for me. So, with your indulgence, here's this link to a post I did a decade ago... EDIT: I have no idea why it didn't take. S...2 years ago
-
This Blog is now on Indefinite Hiatus - Greetings, I haven’t been able to post except sporadically for a while. I just found out I will need to find a new place to live within the next few months...3 years ago
-
Ind of the Year - The Colors of Magic - On December 1st, there will be a nice bundle of small, indie itch RPGs from around the world called the *Ind of the Year Bundle 2020* that includes *The Co...3 years ago
-
Be The DM, 1 - OK, I've run plenty of games and I've talked with and read the thoughts of many other DM's. One thing is certain; No two DM's are the same. I have seen ...4 years ago
-
The Crowning of King Harold - Here is a spooky story that comes from my latest novel, Lions Red and Gold, available now in digital and dead tree only on Amazon. I post it here in ho...4 years ago
-
MIDLANDS CHARACTER GENERATION - Character development (of Player via imagined formative experiences) in my dog in DMing. Placyer character development is a huge part of my sandbox. I use ...4 years ago
-
Lake Geneva Original RPG Campaign: Merlynd the Magician: A Remembrance of Don Kaye, ... - Lake Geneva Original RPG Campaign: Merlynd the Magician: A Remembrance of Don Kaye, ...: LINK to Description and Ordering: https://www.tlbgames.com/colle...4 years ago
-
Character Concepts: Planescape pt 3 - Part 1 Part 2 Continuing my series on oddball Planescape Faction Personalities... Harmonium Sidby the Stick (LG/halfling/fighter) - Sidby's a good enough b...5 years ago
-
D&D Sling Damage vs. Large Targets - In many early editions of D&D, weapons were assigned two damage values: one for small/medium targets (i.e. man-sized) and one for large targets (giants and...5 years ago
-
Announcing the Contest Winner! (Plus Some Interesting US Coin Facts) - The third semi-annual Save Versus All Wands contest - What is the Value of this Coin Hoard - is over. $1,000 was the winning guess, only a bit below the ...6 years ago
Statcounter
Contact me at Ripx187@gmail.com
Search This Blog
Blog Archive
-
►
2018
(5)
- ► October 2018 (1)
- ► September 2018 (1)
- ► April 2018 (1)
- ► February 2018 (1)
- ► January 2018 (1)
-
►
2017
(39)
- ► November 2017 (1)
- ► September 2017 (3)
- ► August 2017 (2)
- ► April 2017 (6)
- ► March 2017 (5)
- ► February 2017 (5)
- ► January 2017 (4)
-
►
2016
(58)
- ► December 2016 (4)
- ► November 2016 (6)
- ► October 2016 (5)
- ► September 2016 (4)
- ► August 2016 (4)
- ► April 2016 (4)
- ► March 2016 (4)
- ► February 2016 (4)
- ► January 2016 (7)
-
►
2015
(24)
- ► December 2015 (6)
- ► November 2015 (7)
- ► October 2015 (7)
- ► September 2015 (4)
-
►
2010
(14)
- ► March 2010 (5)
- ► February 2010 (5)
- ► January 2010 (4)
-
►
2009
(123)
- ► December 2009 (3)
- ► November 2009 (4)
- ► October 2009 (6)
- ► September 2009 (4)
- ► August 2009 (13)
- ► April 2009 (15)
- ► March 2009 (14)
- ► February 2009 (5)
- ► January 2009 (10)
-
▼
2008
(73)
- ► December 2008 (3)
- ► November 2008 (4)
- ► October 2008 (5)
- ► September 2008 (4)
- ► August 2008 (4)
-
▼
April 2008
(18)
- Mastering Epic Levels Part 1
- Adventure: 3-4 Quick revision of Orient Express, a...
- Building a Fantasy Calander
- Infravision nightmares
- Handling Death and Injury
- Prep and Game: Weathermay Estate pt. 2
- Critical Hits & Failures
- Tricks of the Descriptive DM
- Insane Ramblings of a TSR Huffing Dungeon Master
- Random Encounters Tweaked to Perfection
- Making the most of Modules
- Prep & Play Journal: Weathermay Estate part 1
- Mining the Unearth Arcana
- Creating Mysteries part 2
- Creating Mysteries part 1
- Exposition & Advanced Character Developement
- Trade in the game world
- I cast hearing aid on the DM cause he ain't listen'n
- ► March 2008 (5)
2 comments:
If you do descriptive combat probably the easiest way to handle this is to just describe something. You don't even have to make it feel directly caused by the last hit if you want to abstract it a bit as "the fight is just going your way".
This also frees you a bit to have an effect that would be useful. Have the enemy have a greater miss chance against you after you crit them because you took some of the fight out of them. The cheesy slipping on blood thing or more realistic flinching at a critical moment as a wound bothers them, lowering their AC. You can do something similar with saves. And these bonuses can be reversed for critical failures.
I love that idea, erik!
I also like the idea of giving the player some options to chose from.
Critical Hit
Win Initiative
Free Extra Attack
Raise opponents THAC0 or AC by half
Critical Failure
Lose Initiative
Lose attack next round
AC/THAC0 Raises by half because of Armor/weapon malfunction
I definitely think that this system is worth play-testing. We'll see how it goes!
Post a Comment