Poison: For the Adventurer Who Has Everything
IT IS MY NEW YEAR'S RESOLUTION to try and post more to the blog. It is beneficial to my writing skills, and it is something that I enjoy. The posts probably won't be as long, but the updates should be more frequent then what you were used to. We'll just see how it goes for a couple of weeks. I may not like what I write.
Today I want to talk about one of the most misunderstood mechanics of the game, handling poisons.
Now, Dr. Jones, You will give me the Diamond.
Every different system seems to handle poison differently. In many games, the poisoned victim takes damage every round, another method is making another save vs. poison the next day. In 2E Advanced Dungeons & Dragons, the effects of poison is much harsher, the victim is unable to heal, even by magic, until the poison has been neutralized.
Why, for the poison that you just drank, of course.
It is up to the DM to determine if a Saving Throw determines actual poisoning or not. If a character drinks a poison cocktail, and makes his saving throw, he may or may not be poisoned, depending on how you interprite the rules. If you judge that the character touched the poisoned drink to his lips, and detected the poison, he may avoid the effects of the poison, however if you see it more as his constitution kicked in and his liver absorbed the poison, but he still drank it all! Then he is still poisoned, regardless of a successful saving throw.
Injected Poisones are much harsher, a poison needle that successfully hits its mark, poisons its victim. They will have to neutralize the poison before they can be healed by any means.
Contact poison is up to the DM's call as well. A successful saving throw could mean that contact with the poison item was avoided.
Of course, the rule of thumb is that if a poison still effects those who pass the saving throw, the victim is still poisoned.
Warning Signs: The tool of a Good Dungeon Master
Depending on the poison, we must pay attention to the onset. Different poison types are also of different strengths. Role up the Onset as shown in the DMG, but we don't need to tell the player that they are poisoned. Just remind them that they don't feel well and increase the intensity until the end of the onset at which time they lose the points. Characters may or may not be poisoned to the point of excepting benifits of magical healing depending on the Dungeon Master's judgement call.
GIVE ME THE ANTIDOTE!
Aiding a player who has been poisoned can be done by magic. Spells in the Players Handbook such as Slow Poison and Neutralize Poison are, of course, the most helpful. A natural remedy may be helpful, players with Herbalism and healing Non-Weapon Prof. may be able to slow down the poison, or even neutralize it naturally depending on how well a character rolls and how the Dungeon Master defines what is happening. Parties without a cleric may require a little leniency on the part of the DM, or maybe they don't?
Depending on how the poison has been created, was it extracted by a professional, or is it a natural poison? If it was manufactured, there should be an antidote nearby. If the poison comes from a natural problem, there could be an antidote available on the market. Antidotes only work for a specific kind of poison, and will only neutralize that specific poison, even if it is of the same type as another poison.
A leech (as in a Doctor) can effectively suck out the poison as long as the victim can be taken to him (or him to the victim) within the onset time. Once the damage is taken, and the onset is over, it is now in the bloodstream and will take a lot more work to neutralize naturally.
If a poison causes the death of a character, before the player or NPC can be raised from the dead, the poison must be neutralized, if this isn't done, then the character will immediately die again.
REMEMBER THAT YOU ARE THE TIME KEEPER!
We must be a nit picker once the poisoning has happened, The Combat Round takes 1 minute, remind magic users who attempt to cast spells that take longer to cast then a round, as this will typically stop movement and action of other players until the spell has been cast.
Effects of Poison
Most poisons take hit points, however 2 types (type O & P) causes a different reaction.
- Paralytic: This causes a character to be unable to move for 2d6 hours. The onset time is quite long, however at the end of it, the characters may be effectively captured. A thief who decides to use his Hide In Shadows skill before the drug takes effect may remain undetected. Characters who are effected by this poison do not gain spells, or any other benefit of sleep, as they aren't asleep, they are paralyzed. Once the poison has expired, it will not effect natural healing, it is gone from the system.
- Debilitative: This poison causes all of a characters stats to be cut in half for 1d3 days. Players must use their new stats until the offset time has expired, neither can Players gain new spells. Once the time has expired, the poison leaves the system and the player returns to normal, including the ability to heal both magically and naturally.
Friday, January 02, 2009
|
Labels:
combat
|
- campaign ideas
- NPC's
- combat
- Miscellany
- encounters
- rants
- Ripper's Gaming Sessions
- monsters
- money and equipment
- Reviews
- pc classes
- magic
- Proficiencies
- Treasure
- Time and Movement
- Sunday Supplemental
- experience
- campaign add-ins
- Alignment
- races
- Mechanic Series
- vision and light
- Ability Scores
- wizard spells
- Supplemental
- priest spells
My Blog List
-
All the holidays, all the prices ... (and some news!) - *The short of it is: all my games are on the cheap from now on until January. It is the season, after all. And while I'm here, I might as well talk a bit...1 day ago
-
The Great North - Visual Delights - In the background, quietly, as my Yoon-Suin 2nd edition projects nears final fulfilment, work has been going on in relation to The Great North. Behold, s...2 days ago
-
25 Years Ago I Posted My Wish List For D&D. How’s it Going? - At Gen Con in 1999 Wizards of the Coast revealed plans for a third edition of Dungeons & Dragons, scheduled for release in 2000. The upcoming release would...3 days ago
-
-
Star Trek Video Games With Mat Bradley-Tschirgi – Episode 280 – 10/23/2024 - Shane Plays Geek Talk Episode #280 – 10/23/2024 Star Trek Video Games: An Unofficial Guide to the Final Frontier with author Mat Bradley-Tschirgi. There ...4 weeks ago
-
Modena Play che trasloca a Bologna e i Settembre dell'Innocenza (Stand by me) - *"Non riuscirò mai ad andarmene da questo posto, vero Gordie?"* *"Puoi fare tutto, basta volerlo."* *(Stand by me - Ricordo di un'estate)* Salve a Tutti, ...1 month ago
-
The Mystery of the First Blackmoor Map - In this POST from a few years ago, I was concerned with the issue of scale and distance in Blackmoor in the course of which I attempted to determine the...2 months ago
-
Grimdark vs. Eucatastrophe - Noisms has some interesting ideas in this post about his desire for some depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief. Now, it ...5 months ago
-
Attronarch's Athenaeum - Over at the forum El Borak mentioned Attronarch in his thread Hirelings, loyalty, and morale which you should take a look at. Attronarch has a website Att...8 months ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...10 months ago
-
Sex-Crazed Falling Stars, Free Weather Magic, and Adventures: News of the Hill Cantons - *Grandma Gaya, the Rav-Witch of High Kezmarok*, seeks the stout of limb and humble of mind in the *obtaining of fallen stars* from an upcoming prophesied ...10 months ago
-
Thanks for your comments, friends! - Dear friends and followers of the blog, Thanks for all your comments over the years. When Google+ opened, I decided to jump on board. Everything got coupl...1 year ago
-
GUARDIANS OSR Superhero RPG- DC Heroics House Rules - It's been a rough year with sickness. But here I am. Let's go. Guardians is a fun little game from Night Owl Workshop games. They have a lot of fun OS...1 year ago
-
Coming Fast! 50th Anniversary of OD&D January 2024 (OGL comments) (& how Wizbro is stupid) - The 50th Anniversary, the 50th Birthday of OD&D is approaching and will be here in January 2024. Wizards of the Coast, instead of preparing for something s...1 year ago
-
Original Dungeons & Dragons Has Its 50th Anniversary In January 2024 (Feb 2023) - The countdown to the 50th Anniversary of the Original Dungeons and Dragons in January 2024 continues. Give the drama with Wizards during January 2023, it...1 year ago
-
I'm In!! The monthly posting challenge leadup to the 50th Anniversary of OD&D in 2024 - I am inspired by this post found here, to be part of the monthly posting during 2023 and 2024 to highlight the 50th Anniversary of OD&D. We were challeng...1 year ago
-
It's been a decade, now... - This is a tough time of year for me. So, with your indulgence, here's this link to a post I did a decade ago... EDIT: I have no idea why it didn't take. S...2 years ago
-
This Blog is now on Indefinite Hiatus - Greetings, I haven’t been able to post except sporadically for a while. I just found out I will need to find a new place to live within the next few months...3 years ago
-
Ind of the Year - The Colors of Magic - On December 1st, there will be a nice bundle of small, indie itch RPGs from around the world called the *Ind of the Year Bundle 2020* that includes *The Co...3 years ago
-
Be The DM, 1 - OK, I've run plenty of games and I've talked with and read the thoughts of many other DM's. One thing is certain; No two DM's are the same. I have seen ...4 years ago
-
The Crowning of King Harold - Here is a spooky story that comes from my latest novel, Lions Red and Gold, available now in digital and dead tree only on Amazon. I post it here in ho...4 years ago
-
MIDLANDS CHARACTER GENERATION - Character development (of Player via imagined formative experiences) in my dog in DMing. Placyer character development is a huge part of my sandbox. I use ...4 years ago
-
Lake Geneva Original RPG Campaign: Merlynd the Magician: A Remembrance of Don Kaye, ... - Lake Geneva Original RPG Campaign: Merlynd the Magician: A Remembrance of Don Kaye, ...: LINK to Description and Ordering: https://www.tlbgames.com/colle...4 years ago
-
Character Concepts: Planescape pt 3 - Part 1 Part 2 Continuing my series on oddball Planescape Faction Personalities... Harmonium Sidby the Stick (LG/halfling/fighter) - Sidby's a good enough b...5 years ago
-
D&D Sling Damage vs. Large Targets - In many early editions of D&D, weapons were assigned two damage values: one for small/medium targets (i.e. man-sized) and one for large targets (giants and...5 years ago
-
Announcing the Contest Winner! (Plus Some Interesting US Coin Facts) - The third semi-annual Save Versus All Wands contest - What is the Value of this Coin Hoard - is over. $1,000 was the winning guess, only a bit below the ...6 years ago
Statcounter
Contact me at Ripx187@gmail.com
Search This Blog
Blog Archive
-
►
2018
(5)
- ► October 2018 (1)
- ► September 2018 (1)
- ► April 2018 (1)
- ► February 2018 (1)
- ► January 2018 (1)
-
►
2017
(39)
- ► November 2017 (1)
- ► September 2017 (3)
- ► August 2017 (2)
- ► April 2017 (6)
- ► March 2017 (5)
- ► February 2017 (5)
- ► January 2017 (4)
-
►
2016
(58)
- ► December 2016 (4)
- ► November 2016 (6)
- ► October 2016 (5)
- ► September 2016 (4)
- ► August 2016 (4)
- ► April 2016 (4)
- ► March 2016 (4)
- ► February 2016 (4)
- ► January 2016 (7)
-
►
2015
(24)
- ► December 2015 (6)
- ► November 2015 (7)
- ► October 2015 (7)
- ► September 2015 (4)
-
►
2010
(14)
- ► March 2010 (5)
- ► February 2010 (5)
- ► January 2010 (4)
-
▼
2009
(123)
- ► December 2009 (3)
- ► November 2009 (4)
- ► October 2009 (6)
- ► September 2009 (4)
- ► August 2009 (13)
- ► April 2009 (15)
- ► March 2009 (14)
- ► February 2009 (5)
-
▼
January 2009
(10)
- A Guide to Dwarfen Society
- An Adventurers Guide To Information Gathering
- A new/old way of seeing Elves
- A DM's Guide to Making Magical Items
- Mix & Match Abilitys Like A Pro
- QUICK TIPS TO KEEPING A GAME FRESH
- The Red Dragon Inn (website)
- 2e or not 2e, That is the Question
- Poison: For the Adventurer Who Has Everything
- Happy New Year everybody!Now the holidays are fina...
-
►
2008
(73)
- ► December 2008 (3)
- ► November 2008 (4)
- ► October 2008 (5)
- ► September 2008 (4)
- ► August 2008 (4)
- ► April 2008 (18)
- ► March 2008 (5)
0 comments:
Post a Comment