We didn't get very far, but then again we haven't seen each other for almost a month, so the mouths were flapping! It was also that stupid daylights savings-time, so we had to quit early, however the main part of the game was to test out miniature play, so we did accomplish this goal.
We didn't get very far at all, only 2 rooms, and nobody moved more then a couple of yards. They had decided to set up a base camp within the dungeon itself, but before they could rest and reclaim spells, they first had to take over that section of the dungeon.
They had a skeletal gnoll which one of the clerics had stolen, they had him guard the main door; which kept all of the badies the heck away from that door, but it did stir up some curiosity on the part of the Ogre chief across the hall. He was too much of a coward to investigate it himself, or even send his own people over to see what was going on, so he sent a hobgoblin thief to sneak around back, and pop out of the secret door in the room the PCs were camped out in.
The hobgoblin wasn't a good thief, he got caught and got everybody in the secret chamber killed. Kim's character had heard the door opening, and Shannon ran both of his fighters over to defend the door. That poor thief didn't know what hit him! A huge battle ensued and we spent all of our gametime trying to figure out mini rules and deciding if we liked playing with them or not.
Here is the board that we used. I put a large piece of vinyl over the grid that I had made. Now it isn't perfect, but it worked better then if I had laminated the board. I marked out the rooms with colored dry erase markers, and instead of erasing and redrawing the rooms again, when the Players were ready to move. We just had to slide the vinyl over to the center of the map, or higher if we knew that we wanted to head in a specific direction.
Now, I don't have any monsters, but my wife picked me up a bunch of little cowboys and indians. They represent the monsters, but I'm going to have to glue pennies on the bottoms of all of them because they don't weigh enough, and the vinyl doesn't sit perfectly flat so they tend to fall over.
Prep took a lot longer, and we all were struggling with the rules; I myself have never played with miniatures. I also screwed up with my handout count, I forgot to print off a quick cheat list form myself and only had the bulky mini-handbook which I had posted to this blog to work off of. I assume that the more we use them, then the faster that we'll become at taking our turns.
Everybody was pleased with them! They had an easier time seeing what was around them, and for me, it just seemed more fair because I didn't have to pick who what getting attacked at random, which one has to do when playing with just one's imagination. It also aided in strategy.
While the game was very short, and we didn't get much done, I think that we all had a good time (which is most important to me), and everybody seems to be pleased with the new way of playing.
Monday, March 15, 2010
Ripper's Gaming Sessions
- campaign ideas
- Ripper's Gaming Sessions
- money and equipment
- pc classes
- Time and Movement
- Sunday Supplemental
- campaign add-ins
- vision and light
- Ability Scores
- Mechanic Series
- wizard spells
- priest spells
Contact me at Ripx187@gmail.com
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