Playing Like it's 1973
We wrapped up the Second Season of Ravenloft: Masque of the Red Death, and we can now get started on a project that I have been really looking forward to; our own world! If Gothic Earth has taught me anything, it is that it is incredibly easy to create your own spaces. not to mention that it is more interesting to DM because I'm not even sure what is out there.
The biggest change to this game will be the ruleset. It is no secret that there are things in AD&D that I just don't like anymore, and through talking to some of the original players I have found the basic source materials that AD&D was based upon and use that instead. So, we'll be using mostely original Dungeons & Dragons and homebrew it on a need to basis. I want a game that is more Dave Arneson than Gary Gygax, but less tongue in cheek.
I am shooting for a classic game where the players don't know the rules. The more I examine systems, the more I notice the players basing decisions on game facts rather than their own imaginations. I've done my best to weed this kind of metagaming out of their thinking; you know, not limiting them to the character sheet. Is it too late to bring back that sense of wonder and amazement after 30 years of AD&D? I think so.
- The Great Google+ Exodus
- The Mystery of Dave Arneson's Engine
- Playing Like it's 1973
- The TSR Code of Ethics
- Can World Building turn into a huge Red Herring?
- Gothic Earth Session 14: The Hot Winter
- Speculation on the Wargames biggest influence on D&D
- Gothic Earth: Session 13 (Ding Dong)
- Gothic Earth: Session 12 TPK
- Game of Thrones > Le Morte D'Arthur
- The Gay Agenda vs. AD&D
- Gothic Earth Session 11: The Legend of Zudet
- Wizard's Weapons Fixed with the wave of a wand!
- Gothic Earth Session 10: The Lost Village of Old Belalp
- Global Trade made Easy
- campaign ideas
- NPC's
- combat
- Miscellany
- encounters
- rants
- Ripper's Gaming Sessions
- monsters
- money and equipment
- Reviews
- pc classes
- magic
- Proficiencies
- Treasure
- Time and Movement
- Sunday Supplemental
- experience
- campaign add-ins
- Alignment
- races
- Mechanic Series
- vision and light
- Ability Scores
- wizard spells
- Supplemental
- priest spells
My Blog List
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2 comments:
No, it is not too late and it can be done and you can do it. Just tell the players what you want to do and that you are tweaking things just enough that everything they think they know, they do not.
Sounds fun, I look forward to read your updates as you post them. I'll also be reading your other posts as well to catch up.
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