My AD&D-lite Morale/Reaction rules - I love wargames and the little bits and pieces that the old school D&D games took from the wargame heritage. One of those is morale. The fact that hirelin...
1 day ago
It has been a busy week again, so instead of writing some sub-par article that I'm not happy with, I have decided to dip into the archives. I hope that you enjoy it! Hopefully I'll be able to sit down and write some new content soon. - RIP
Scrolls: Scrolls are a convenience and luxury for spellcasters. By reading the incantation written on the pages, the priest or wizard can instantly cast that spell. He does not need to memorize it, have the material components handy, or do any of the things normal spellcasting requires. Experienced and powerful wizards normally spend their evenings preparing such scrolls for their own adventuring use.
Some scrolls are usable by all characters, granting special but temporary protections from various dangers—evil creatures, werewolves, powerful beings from other planes, etc. Other scrolls bear hideous or humorous curses, brought into effect at the mere reading of their titles. Unfortunately, the only way to know what a scroll contains is to silently scan its contents. For scrolls containing wizard spells, this requires the use of a read magic spell. Other scrolls can be read by all. This scan does not cast the spell written on the scroll, but it tells the character what is written there (and exposes him to the effects of curses). Once the scroll is read, it can be used at any time in the future by that character.
Caster Level Difference: Reverse or Harmful Effect indicated