Gothic Earth Session 10: The Lost Village of Old Belalp

I forgot to jot down my notes from last game. I made up a quick play session out in the fringe of the village, blatantly ripping off one of my favorite movies, The Witch. They were able to defeat the scenario really quickly, and save a young girl who they have taken on as a potential henchmen. What? Didn't see that coming, but we'll see where it goes.

The players have been reluctant to explore the wilderness, so I put some pressure on them, Mr. Harker, who is now just down the mountain helping with research in the city of Brig has been followed by a German Detective, he had been seen with PC Sam White at a bank in Zurich. He is smart and looking to recover the Relic of St. Sabaldus. Harker had to risk sending a pigeon up to the players, but it is unknown if the message had been intercepted or not.

In other news, the scholar who has written a book on the Belalp Witch has finally been able to finance an expedition to search an area where she believes is the best spot to find old Belalp, and the players manage to get hired on to lead this expedition.

It just so happens that one of the players were able to decipher the clues found a few sessions back and had a really good idea where the church was, but they were able to get there with a bigger party and on somebody else's dime. It was a bit more difficult than they thought, the church wasn't where the cryptic map suggested. Well, it was, but it was buried deep under the ice. After more searching they found a chimney sticking out of the glacier of Mt. Sparhorn, melting the snow, the Explorer PC climbed down and discovered the perfectly preserved medieval village of Belalp trapped under a dome of blue ice.

The scholar had also hired some big strong locals who were far too large to climb down the narrow chimney, but this presented a problem. The party needs to HIDE the Relic of Sabaldus in the church, and it will do no good to have the world know about this place. Exploring the entombed village, they find a cave to the south which leads to the medieval Cathedral they have been searching for for so long.

Exploring the Cathedral, they find an ancient church which the cathedral was built around, and in the basement of this church they find a stone seal with a terrible warning, beyond this seal, placed by Saint Sabaldus himself, is the Witch of Belalp, however this seal is unbroken.

The players return to Old Belalp and spend the night in an old inn hoping that the scholar and the rest of their party get bored and just go away, or something; which doesn't happen. In the morning they find the scholar feeling betrayed which she is taking pictures of this amazing place.

Long story short, the players finally discover the cave system in the area, they exited the cave on the other side of the Massa River, traveling in hours what would normally take days. The scholar is pissed, she wants to go back to Old Belalp and further study the medieval village for her next book. The players agree but this time they exit the cave all the way back at one of the abandoned mines just outside of current Belalp. The Scholar is pissed, after all of that work, she got a few pictures but the village of Old Belalp is still lost! This pleases the party. She might have pictures, but she has still been bamboozled.

They now know that they can reach the church through the Belalp #2 mine, now it is just making some decisions about what to do. Breaking the seal and entering the tomb of the Belalp Witch is going to be incredibly risky, this dungeon is the meanest and most difficult that I have ever designed, I don't know if they are ready for it yet, but we'll see what happens.

Game wise, I was lazy. I had to work overtime the night before, and I was exhausted. I rolled for random encounters but we had no combat at all. We still had a blast though! I did run off script, changed the look and feel of the old Medieval village, originally it was supposed to be open air but I think that the last minute change was a lot more fun.

I have no idea what is going to happen next game, the secret BBS that my players use is buzzing, and the spell casters are getting together tonight to come up with some ideas on how to best manage their spells. I'm excited!


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