Illusions, Damage, & Death
THE MOST POPULAR wizard badguy in D&D history is, of course, the Necromancer, which always sounded funny to me, because clearly, the necromancer isn’t the most dangerous. Perhaps he is the sickest! But as far as sinister goes, clearly another specialist holds the title, and he is “The Illusionist".Illusions deal with spells to deceive the senses or minds of others. Spells that cause people to see things that are not there, hear noises not made, or remember things that never happened are all illusions.
-AD&D Players Handbook
Illusions are, indeed, a very large subject. No other school of magic has the attention to detail as the school of illusion, because like no other school, this school can either break the game, or make it. Spells from the other schools of magic are clearly defined, but this just isn’t so with Illusions, many of them just list what they can and can’t do, leaving a bulk of the work open to conjecture and the caster. I’m not going to sit here, and even attempt to relate illusionary magic in practice, the options are truly limitless, but what I am going to do is talk about how damage is delved in illusions. Now keep in mind, many illusionists like to put tricks in them, especially villains who have had a long time to prepare, they’ll layer them with real and imagined dangers, and even cast illusions within illusions. And, while the possibilities for constructing heinous and deadly illusions are endless, how they do damage is set firmly in stone, and it is this stonework, the backbone of the illusion system, that we’ll be delving into tonight. So grab your spell books and your quills, and prepare yourself for a dark and odious adventure: Into the mind itself!
A CRASH COURSE IN ILLUSIONARY MAGIC
There are several factors which make an illusion work (or not work), the most important element is believability. An illusionist must know the creature or thing which he is creating, and he must know it well! If he tries to create a dragon, but has never seen one, then his dragon is going to be lacking, just information that he’s heard, however if he has seen a hobgoblin, then he can create a very convincing hobgoblin, well, with the proper magic and use of spells he can. It will be indistinguishable from the real thing.
The second element of believability is appropriateness. Does the thing belong there? An illusionary wall works really well if it is placed where adventurers have never been, but one popping up in an adventurers home would be iffy at best.
The final ingredient, and of equal importance, is that the illusionist must maintain the illusion. If the illusion is of a troll with rabies, it is the wizard which dictates his hits and his misses, he’ll also be responsible for giving the illusion battle damage if he chooses too. This thing doesn’t really exist but in the minds of the people watching it.
Illusionary Attacks
An illusion is only as good as it’s creator. A low lever mage can create an illusion of a massive monster, but it won’t attack as the real thing, it is limited to the same THAC0 as the wizard who created it.
Damage caused by an illusionary attack is an illusion as well, and only exists in the minds of the victims. DM’s should tell them how much damage that they are taking, but keep track of their real hitpoints behind the screen. Illusionary damage will disappear after 10 to 30 minutes (1d3 turns).
Because of this, an illusionist will probably just use illusions to hold off an attack for as long as possible, however, characters who are killed by illusionary damage believe themselves to be killed, the illusion has gripped their mind to the point where they actually believe that they are dead. At that time, the character must make a System Shock check, if they fail it, they are so convinced that their bodies actually stop working, however if the system shock roll is passed, they will faint for 1d3 turns.
Illusionary Instant Kills
Because illusions are about trickery and deceit, no real damage ever takes place. We can, however force an instant kill in a variety of different ways. The most popular, and easiest to pull of is an illusionary trap. People who suddenly see a giant rock falling on them won’t have time to figure out if it is real or not. In cases like this, a System Shock roll is checked immediately, failure indicates that the victims heart has burst from the fear! Success entitles the victim to a saving throw vs. spell, if this is failed as well, then he will believe that he is dead for the standard 10-30 minutes, but if he can pass, then he’ll instantly see that this wasn’t real.
An illusion can create some exciting and realistic effects, but an illusionary monster can only perform actions which the wizard knows about, or can comprehend. Thus, a dragon could use it’s breath weapon, however it doesn’t have dragon infravision or other abilities such as poisoning water, as this is just to far out of the scope of what an illusion can handle.
This doesn’t mean that since a mage can’t give an illusion innate abilities, that the person fighting them won’t. For instance if a warrior has fought a medusa, and is aware of it’s ability to turn flesh to stone if you lock eyes with it, and he accidentally finds himself staring at it, his mind will create the illusion that he is turning into stone and suffer those effects, while those that have never seen or heard of one wouldn’t suffer the same woes.
Other Capabilities Of Illusion
Illusions are only as real as the illusionist can make them. If the casting wizard is struck, or otherwise attacked, his illusion will fade away. A stronger illusionist is also capable of taking over the illusions of a weaker mage, and turning it against them.
Illusions are only as real as the victim makes it. They can’t make things invisible, however they can make something appear to be something that it isn’t. An illusionary pit isn’t really a pit at all, the victim won’t fall into it, but he will believe that he has and probably suffer the effects of an instant kill. Illusionary pits are more often used as a way to steer enemies into real pits which have been concealed by illusions as well.
An illusionary object cannot hold any weight, because it really isn’t there, thus an illusionary bridge would be detected by an enemy throwing a rock at it, unless the illusionist is nearby and aware, and can quickly add the additional illusion of a rock hitting the bridge.
An illusionary wall would trick a victim enough that he could lean against it, his mind would just assume that it was there, however if somebody were to push him, then he would fall right through it.
Illusions & Saving Throws
A saving throw is usually not automatically granted, a player has to state that he believes that what he is seeing is an illusion, at this time a DM can make a secret die roll to check if he can pass his save or not, if he can, then he sees the illusion for what it really is. If one person can pass their saving throws, then the rest of the party has a +4 to their saves, those who fail are convinced that what they are seeing is real, and what the other is seeing is the illusion.
Final Thoughts
With all of this information, hopefully the idea of illusionary magic is less daunting for you. It tightens up what an illusion is and isn’t capable of, and how much information and strength is given to our illusions by the victim himself.
There is still a ton of creativity involved, more so then any other school of magic. If you are interested in illusions and how to create really good ones for your badguys, then I suggest a module called “Web of Illusion” which is part of the Ravenloft series, that centers around a temple constructed by a Rakshasa, the true masters of Illusion! It is a very thoughtful piece (and a really crappy adventure) which gives a lot of insight on how to weave these things with reality to make them more effective, and really push the boundaries of what the illusion is capable off.
Friday, March 06, 2009
|
Labels:
combat,
encounters,
magic
|
- campaign ideas
- NPC's
- combat
- Miscellany
- encounters
- rants
- Ripper's Gaming Sessions
- monsters
- money and equipment
- Reviews
- pc classes
- magic
- Proficiencies
- Treasure
- Time and Movement
- Sunday Supplemental
- experience
- campaign add-ins
- Alignment
- races
- Mechanic Series
- vision and light
- Ability Scores
- wizard spells
- Supplemental
- priest spells
My Blog List
-
The Fiction Becomes the System for Advancement; Or, Something Needs to be Heavy - In the comments on a recent entry, the subject of rules-lite games and level advancement came up. It has always been my position that problems with rules...4 hours ago
-
Fifth-Edition D&D’s Original Lead Designer Calls Out the Game’s “Secret Error” That Remains Today - In fifth edition Dungeons & Dragons, characters and monsters calculate the difficulty class (DC) number needed to save against their spells and powers usin...6 days ago
-
-
La nuova vita di Dungeons&Dragons versione Mentzer! - Ben ritrovati, di recente mi è capitato di leggere su Facebook un commento che mi ha lasciato attonito. In corrispondenza a un post che pubblicizzava un...1 week ago
-
Who Made Blackmoor? A History of Setting Development - In a sense Blackmoor "grew like Topsy", that is to say wild and on its own. Perhaps the first iteration of anything we might call Blackmoor is the well-d...2 weeks ago
-
Banquet For Fools With Game Developers Hannah And Joseph Williams – Episode 281 – 11/26/2024 - Shane Plays Geek Talk Episode #281 – 11/26/2024 Game developers Hannah and Joseph Williams join to chat about their new “Dark Crystal”-like CRPG Banquet ...3 weeks ago
-
All the holidays, all the prices ... (and some news!) - *The short of it is: all my games are on the cheap from now on until January. It is the season, after all. And while I'm here, I might as well talk a bit...4 weeks ago
-
Grimdark vs. Eucatastrophe - Noisms has some interesting ideas in this post about his desire for some depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief. Now, it ...6 months ago
-
Attronarch's Athenaeum - Over at the forum El Borak mentioned Attronarch in his thread Hirelings, loyalty, and morale which you should take a look at. Attronarch has a website Att...9 months ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...11 months ago
-
It's been a decade, now... - This is a tough time of year for me. So, with your indulgence, here's this link to a post I did a decade ago... EDIT: I have no idea why it didn't take. S...2 years ago
-
This Blog is now on Indefinite Hiatus - Greetings, I haven’t been able to post except sporadically for a while. I just found out I will need to find a new place to live within the next few months...3 years ago
-
RIP Christopher Tolkien - LONDON (AP) – Christopher Tolkien, who played a major role protecting the legacy of his father’s The Lord of the Rings series, has died. He was 95. The Tol...4 years ago
-
Sacrifice in the Perilous Realms - Characters sacrifice consumable goods to gods and demons. Characters specify a particular recipient of sacrifice. Characters must find a suitable altar ...4 years ago
-
The Sprawl Session Recaps - For those interested in Actual Play for my campaign of The Sprawl, a Powered by the Apocalypse cyberpunk RPG by Hamish Cameron, I've made a landing page fo...5 years ago
-
Lake Geneva Original RPG Campaign: New EN World Column: #1 - Lake Geneva Original RPG Campaign: New EN World Column: #1: I am now an author for EN World with a monthly column. Six lead columns have been submitted to...5 years ago
-
Blackmoor Week 2019 (9/24/19) - Blackmoor Week and Dave Arneson Game Day running from September 24th through October 1st. This year 2019 is the 45th anniversary of Dungeons & Dragons and ...5 years ago
-
Dave Arneson Blackmoor Week and Game Day 2019 - Blackmoor Week begins today Sept 24, 2019. What are you doing this week to celebrate Dave Arneson's Birthday and his foundational game setting Blackmoor ak...5 years ago
-
Blackmoor Week Day I 2019 - *Blackmoor Week* kicks off today and concludes on October 1st with *Dave Arneson Game Day*. [image: Dave Arneson’s Blackmoor - B-Ware - Sphärenmeisters Spi...5 years ago
-
Basic Land Cannons: Classic and OSR - Basic Land Cannons Threw together some basic cannon rules for a bit of fun carnage. First up: I'm keeping it simple. Cannons are complicated; there are many...5 years ago
-
Character Concepts: Planescape pt 3 - Part 1 Part 2 Continuing my series on oddball Planescape Faction Personalities... Harmonium Sidby the Stick (LG/halfling/fighter) - Sidby's a good enough b...5 years ago
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...5 years ago
-
And Now the News Draft Download on Patreon - It's self-styled Throwback Thursday and *having just released the 34-page draft booklet of Hill Cantons news to my Patreon backers* I am going to indulge m...5 years ago
-
Save Versus All Wands Contest: What is the Value of the Coin Hoard? - Treasure Type H Announcing the third annual (well, not quite) Save Versus All Wands contest! You can read about and see the results of the first two - *...6 years ago
-
NIGHTMARES AND SUBURBS: CHARACTER SOCIAL CLASS TABLE - * CHARACTER SOCIAL CLASS * *BACKGROUND TABLE* *I am a big fan of the “Social Origin Roll” for all my player characters in all my g...6 years ago
-
RPGs, Avatar vs Chess Piece Playing - I've gone from DMing AD&D 1E games for friends to my kids to paying clients as a team building tool. I've seen the approaches of playing a character as an...7 years ago
Statcounter
Contact me at Ripx187@gmail.com
Search This Blog
Blog Archive
-
►
2018
(5)
- ► October 2018 (1)
- ► September 2018 (1)
- ► April 2018 (1)
- ► February 2018 (1)
- ► January 2018 (1)
-
►
2017
(39)
- ► November 2017 (1)
- ► September 2017 (3)
- ► August 2017 (2)
- ► April 2017 (6)
- ► March 2017 (5)
- ► February 2017 (5)
- ► January 2017 (4)
-
►
2016
(58)
- ► December 2016 (4)
- ► November 2016 (6)
- ► October 2016 (5)
- ► September 2016 (4)
- ► August 2016 (4)
- ► April 2016 (4)
- ► March 2016 (4)
- ► February 2016 (4)
- ► January 2016 (7)
-
►
2015
(24)
- ► December 2015 (6)
- ► November 2015 (7)
- ► October 2015 (7)
- ► September 2015 (4)
-
►
2010
(14)
- ► March 2010 (5)
- ► February 2010 (5)
- ► January 2010 (4)
-
▼
2009
(123)
- ► December 2009 (3)
- ► November 2009 (4)
- ► October 2009 (6)
- ► September 2009 (4)
- ► August 2009 (13)
- ► April 2009 (15)
-
▼
March 2009
(14)
- Core Rules Regarding Shields
- Rules of Creating Humanoid Player Races
- YEAR ONE: A Retrospective
- Animals & Morale
- Morale Failure: DM's Options & Running Away
- Running NPC Hirelings, Followers, & Henchmen Respo...
- Surprise! A DMs Guide to Judging Ambushes
- A Player Gone,
- Managing Treasure Successfully
- Occult Lore: The Control of Evil & the Secrets of...
- Expensive Spellcasting
- Illusions, Damage, & Death
- Add-In #7: Zayle's Jewelry Shop
- Putting On & Taking Off Armor
- ► February 2009 (5)
- ► January 2009 (10)
-
►
2008
(73)
- ► December 2008 (3)
- ► November 2008 (4)
- ► October 2008 (5)
- ► September 2008 (4)
- ► August 2008 (4)
- ► April 2008 (18)
- ► March 2008 (5)
3 comments:
I think that you are giving too much power to the Illusionist. Physiologically, just because you think you die, will never mean that you will actually die. That's because human body can not recall physical pain or physiological symptoms. You can stress over it, and perhaps over time stress yourself to death recalling the extreme torture, but not instantly.
Your suggestion would make the Illusionist character a lot more playable. The way it is presented in AD&D, nobody wants it, especially at the lower levels, it is too ineffective. My conceptuion of the character is not an illusuionary pit, but an illusion of the floor covering a pit into which an unwary charcater will fall.
With regards to illusion attacking. Rules clearly state that any hit on an illusion will dispel it. I am fine with characters beig knocked unconscious rather than dead, but I would only let catastrophic failure lead to a real physical damage after a system shock roll.
What you are doing with the illusionist is that you are patterning one aftre a medieval painter. Artists, like Da Vinci were fere following a tradition, where to paint an object was to create a lifelike illusion of one, and to be able to do it successfully, you had to KNOW the object you are painting, so the painters of hat day were the frist natural scientists, stone masons and engineers, before a medieval artist would undertake to paint a country cottage, he would first learn how to build that cottage in real life.
It takes a considerable level to be able to cast illusions capable of causing injury, the rules that I have described are simply expanded from the Players Handbook. A failed System Shock check is definitely required for the illusion to prove fatal. And an illusion has no reason to disappear if you hit it, because it isn't there. The caster can give damage to the monster, which would make it more believable, but a monster who you hit over and over and nothing seems to happen gives the party a clue that this isn't real, and is probably a programed illusion.
AD&D description for Mirror Image specifically tells you that each image disappears after taking a hit. Spells like Phantasmal Force deal real damage, but hold on, a 3rd level Illusionist spell Spectral Image only differs from its Phantasma cousin in that it engages the five senses. So, you can not do a stinking growling Ogre at 1st level since the Phantasmal Force is strictly a visual illusion. So, at the level when a Magic User can throw Fireballs and a Druid can Call Down Lightening and breathe underwater, Cleric can animate dead and a magic user can summon 2-8 real live Orcs to fight for him, our illusionist can create an illusion of an ogre or a Bugbea, or if he is wise enough, a red dragon, about evenly match. From round to round, you have to do an INT, WIS or DEX check to see if the illusion is maintained realistically enough to fool others after taking damage. But consider the Pit With Spikes. 1d8 or 1d10 points of damage per 10' fallen, considering spikes. Depending on the Illusionist's angle above the ground, he can do a 10, 20, or even 30 foot drop if he is directly above the spell victim. But if the Illusionist does the Bottomless Pit, it will take he feeling of terminal velocity in the victim and a picture fo the ground rushing to meet the victim. Hold on - bottomless pit/ground rushing in. Two different illusions. A lone thief or a stupid Ogre, yes, ok. But what about a gang of Orcs. They see one or two of their own collapsing and acting weird and they see one dude without armor making gestures. What they do? Start shooting arrows at the wizard to break his cocnentration. Witch doctor shoots a magic missile? Spell is broken. Compare this to a Magic user throwing a Fireball at their midst.
OK, the metaphysics in the AD&D world are different than in ours, I can even justify Illusionist spells doing real damage an d killoing their victims, considerig that an Illusionist is capable of maintaining the Illusion long enough to do damage, so the conclusion of the spell is not at all automatic and each successful it will necessitate a control check on part of the Illusionist, since that orc will see his cpear g through the illusion and not into it, and will see through it and let others know. And it won't work too well on the Elves, who are resistant to charms and hypnotic magics.
What I am leading to is that the body of Illusionist magic is much weaker combatwise when compared to the other classes (nobody in my campaign is really into magic enough to justify me fleshing out different schools of magic), and for players Illusionist class wil only work as part of a multi class. Most Likely, Thief/Illusionist, since I do not have too many demi-humans. One of the thieves guilds will teach it to their thieves. Their magic is not rally outlawed in my gameworld - Necromancy is, and Assassins tradecraft are, along woht slave trade. Of the four thieves guilds currently conceptualised for play, none teach Illusionism, one does Fighter Thieves, the other makes pirates, and third does thieves-acrobats.
Post a Comment