Managing Treasure Successfully
HERE IS THE DEAL! An adventurer who can’t pack is a worthless fellow. This stuff is learned over time, little tricks like protecting breakables with packing them in blankets or extra pieces of cloth, picking up protective cases and chests before you need them, and, this is a big one, never tie ANYTHING to your back. Backpacks are all good and well, but if . . . nay, WHEN you get attacked, then you’re gonna be a sitting duck, trying to lug that thing around with you. Not to mention fires, fires can happen at anytime, but they have a good knack of happening when you don’t want them to. If an item can’t be dropped instantly, then it has a high probability of getting you killed!
Note: It is assumed that adventurers know how to pack their bags, but in times of stress, such as melee combat, getting these items out can prove to be too much of a challenge. The placement and location of all of the items that you own should be written on your sheet. If the bag has too much stuff in it, the DM can require you to make a WISDOM check to retrieve an item. Digging in you bag is an action, its exact cost to initiative depends on how full the bag is, and if you are being attacked. Of course you can speed this process up by totally dropping your guard, giving up all AC bonuses due to high DEX, and shield, instead relying on a peer to cover you, and then this is much faster. A failed WIS means that you failed to find the item this round, but will find it on the next round. Success means that you have found it, and can use the item at the end of the round after everybody is finished with their own actions.
Now, we are all hunting the same thing. Magic items! But I must say, how you manage the treasure is just as important as where you pack it. An inexperienced Adventurer who lacks the common sense to manage treasure distribution wisely is just asking for trouble. But, I’ll tell you what. If you go and buy old Grizzler another mug of ale, then I’ll let you in on some trade secrets. Now that’s a fine boy!
GIVING ITEMS TO A QUARTERMASTER
Now, this is a common mistake. It sounds like a good idea! All treasure found is first the property of the team’s quartermaster and he hangs onto it all until everyone is out of danger and all of the loot can be distributed evenly and fairly. Great idea, right? the quartermaster or the biggest and meanest member of the party carries it around! Well, take it from old Grizzler, you’re wrong! I don’t care how mighty your quartermaster is, back home there is an old saying which warns, “Don’t put all of the eggs in the same basket.” If you give all of that loot to one guy, and something happens to him, then not only is he lost, but so is all of your treasure! Everybody should carry the treasure, back when I was a young bruiser, much like yourself, we learned this one the hard way. We usually keep the coins we found and just filled our pockets on the way there, but with items, you really have to spread these things out among the crew.
RIGHT TOOL TO THE RIGHT PERSON
Most items can be used for specific reasons; however one has to use their brains to pick out who should get what. I mean, take a cleric for an example. What would he need a Potion of Healing for? He won’t! Not as much as a fighter on the front line would, anyway. Same thing with arrows, why give enchanted arrows to the fighters in the front when you can give them to the thief who stays in the back! He can gain more from it then the warrior can.
If a magic item can perform the same skill as a specific crew member, then don’t give it to them! They don’t need the help, and see if there isn’t anybody else that can benefit from holding onto it. Spellcasters don’t need as much from potions as the guys getting bloody do, guys in the front should get the tools that are good in direct combat while ranged weapons can be better served in the back. Say, could you be a pal and get me one more ale for the road? That’s a good boy.
IDENTIFYING TREASURE
Now some things is easy to identify as magic, but others can be a bit tricky. We was lucky enough to have Mestephonus the Mage as a companion, and that bloke was good at this even way back then! Wizards, clerics, and bards are all good at identifying the hard to identify, but everybody can figure out what some stuff is.
Potions is fairly easy most of the time. They are usually kept in glass or metal tubes, just find some good light and first look at the stuff, some folks think that it’s funny to put oil in drinking flasks, and it is! Unless of course it is you that’s doing the drinking. If it is oil, then it is probably the kind that you put on items, but if it is a potion, then just stick your pinky in there and give it a little taste. Usually you can feel a little of the power buzzing through you, and if you get good at it, then you can identify it somewhat.
DM NOTE: This method requires a secret INT check done by the DM, if it is passed, then you can give them some idea of the type of power that the potion utilizes. If the check is failed then that person can’t identify the potion, unless it was a natural 20, then the player will identify the potion incorrectly.Of course for some potions, simply opening or taking even just a little is enough to activate it, always make sure that you check with the items description before the character gets his hands on it.
Rings are gonna have to be worn for a while, but beware, cause some are just evil! We had old Mestephonus identify them first, but to be honest, we’ve also just put them on and hoped for the best. It takes awhile before the power, if it’s got any, is figured out. See this scar above my eye? I got that from putting on the wrong ring, but everything in adventuring comes with risk, now don’t it. Heh!
Well, the moon’ll be up soon, and I’d best start wandering home. Thanks for the company young man! And if you’re ever in this part of town again, then just look me up again. Old folks like me gotta live through you young ones these days. Now don’t forget what I told you! Be a shame if ya didn’t heed my advice and got yourself killed.
-
Misc. - I've made it up to the mountains again. It's quiet and cool and I've seen quail already. I plan on doing some hiking. If I get a chance to just sit and ...19 minutes ago
-
Lost in PA - Sometimes I don't understand people. I was walking through the office on Thursday and I saw my boss lady putting a bunch of items in a box. She has sever...3 hours ago
-
Minor Organizations - So previously I covered the major organizations, but there are a few minor organizations that players will probably come in contact fairly frequently: T...3 hours ago
-
typical PC behavior - I just discovered recently that my local library has *Red Dwarf* in the DVD section and I've watched 9 series of it in the last three weeks.6 hours ago
-
-
Recruiting 101 for an RPG villain - Many Dungeons & Dragons villains have entourages of evil humanoid followers, especially at low experience levels. That circumstance may not matter much in ...1 day ago
-
Skull House / FrightFeast - Another typically scummy (but fun) *Superior Publishers Limited* tale about hee-heein' and gaaa glurgin' people to death or something, from the May 1954 is...1 day ago
-
Open Friday: "Niche" Games - Last night I had the chance to play my first session of *Dungeon Crawl Classics* (I'll talk about it at greater length tomorrow) and I had a blast. As I sa...2 days ago
-
History of Dice - Kilgore is not a big dice fanatic like so many oldschool gamers, but History of Dice at Awesome Dice blog is definitely worth a look. And the discussion in...2 days ago
-
D&D Next in a nutshell - I've been privy to the D&D Next playtest notes for a few months now, but since they're public, I can say finally what my ongoing impression of the new rule...2 days ago
-
Chaos My Ride - I postulated a theory on Google+ just now: if you put the word "Chaos" before any animal, monster, or mythical being, it instantly makes it sound cooler. ...2 days ago
-
Writing Contest: Reap What You Sew - In the footsteps of my flash fiction of last week, my friend Leah teamed up with author Joseph Devon to host a writing contest... about sewing. Can you tak...3 days ago
-
Ill Met in Dietershafen - Tonight was the first real session of Warhammer Fantasy Roleplay. (2nd edition) It was pretty laid back and mostly improvisational. I introduced a few plot ...4 days ago
-
-
Why Won't Whistler Call? - Why Won't Whistler Call?: Today is Mother's Day. If you're fortunate enough to have one, call her. She's wanting to hear from you, I'm sure. If you are a m...2 weeks ago
-
Where has she gone? SALT? - I'm over at Google+ most of the time. I'm running five nights a week, or more. I'm in friends' games, including Reed Decker's Boot Hill, Ghost orbit, C...3 weeks ago
-
You Say "Industry," I Say "Potato!" - Recent discussion about Monte Cook bowing out of the development of 5e has lead a certain someone to declare that her initial decision to not care about 5e...4 weeks ago
-
FINALLY! - It's about bloody time Google started working again! I will have a new gaming post up asap.3 months ago
-
OSFest 5’s Program Participants (3) - It takes a lot of hard work on the part of a lot of folks to pull off a really great convention. The Omaha Science Fiction Education Society (the parent o...4 months ago
-
-
Unchained and out on the Mean Street(s) again. - In the wake of some recent (mediocre) tuneage from the yet-again reunited VH/DLR combo, I feel the need to post the following old school masterpiece for yo...4 months ago
-
First Session Winter 2011 - We got back to it yesterday...And here's a brief look at how it went: The girls started off in Sandpoint (where we left of before), and decided to spend t...5 months ago
-
Fin. - This blog is no longer actively maintained. This blog was a personal journey and exploration of an old guy who loves playing OD&D (Original 1974 D&D), AD&D...6 months ago
-
Apocalypse World: Mis’igan - I’m still tweaking the map and need to add some additional labels, a frame, etc. but here’s the nearly finished map of Mis’igan, the setting of our Apocaly...7 months ago
-
-
Descendants of Ancient Urthos: Prologue: You find yourself in a ship... - (Drellis) In the dimly lighted room of the ship's bridge a flurry of activity whirrs around you. Three mechanical sphere shaped creatures quickly shouts i...2 years ago
About Me
- Ripper X
- I enjoy writing, and have played since 1993. I'm married to my best friend, with two children. Favorite Character Class: THIEF
Blog Archive
-
►
2010
(15)
- ► March 2010 (5)
- ► February 2010 (6)
-
▼
2009
(124)
- ► December 2009 (3)
- ► November 2009 (4)
- ► October 2009 (6)
- ► September 2009 (4)
-
►
August 2009
(14)
- Chapter I: The Goblin
- New Project to begin soon
- Reversing as Story Element
- Medusa Cactus
- Low Level Adventures & Monster Treasure
- Villisca Axe Murder
- Exploring Specialized Fighting Styles
- Plants, Dangerous: Fear Weed
- Societies and Factions in the D&D World
- Different Fighting Styles for Different Classes
- Thief Skills for the Masses
- More 2e Love
- RPG Blog Carnival: Conventions, Ren Fairs, Carniva...
- Books as Treasure
- ► April 2009 (15)
-
▼
March 2009
(14)
- Core Rules Regarding Shields
- Rules of Creating Humanoid Player Races
- YEAR ONE: A Retrospective
- Animals & Morale
- Morale Failure: DM's Options & Running Away
- Running NPC Hirelings, Followers, & Henchmen Respo...
- Surprise! A DMs Guide to Judging Ambushes
- A Player Gone,
- Managing Treasure Successfully
- Occult Lore: The Control of Evil & the Secrets of...
- Expensive Spellcasting
- Illusions, Damage, & Death
- Add-In #7: Zayle's Jewelry Shop
- Putting On & Taking Off Armor
- ► February 2009 (5)
- ► January 2009 (10)
-
►
2008
(74)
- ► December 2008 (3)
- ► November 2008 (4)
- ► October 2008 (5)
- ► September 2008 (4)
- ► August 2008 (4)
- ► April 2008 (18)
- ► March 2008 (5)

0 comments:
Post a Comment