Surprise! A DMs Guide to Judging Ambushes
I THINK THAT EACH AND every DM has one stupid problem that goes undetected for years, well, at least 1, honestly we all probably have many, but there is usually at least one, that when you find out about it then it makes you feel really dumb.
My problem was the Surprise Roll. I just never understood it! I don’t know if it just wasn’t described clearly enough in my books, or just what the problem was, but I did it incorrectly for years. Today’s post is about Ambushes, and how to run them fairly, but of course the biggest element of an ambush is that the ambusher gain the element of surprise.
Surprise Rolls
To check for surprise, we as the DM, have to first determine a number of factors. First we have to figure out how far away the monster is, and second, we have to roll a 1d10, an unmodified check is 1-3 on a 1d10, thus surprise happens less then half of the time, when enemies bump into each other, but some creatures have a bonus, or a penalty to their surprise roll.
Lets take a gator as an example: Alligator’s are masters of ambushing. They pick lairs where it is easy to hide, typically swamp water with lots of cover. They always impose a –4 to surprise rolls, This means that the gator can surprise the PC on a roll of 7 or below. At the same time, alligators are very hard to surprise, the average person is incapable of such a feet! We know this because the gator’s –4 also works in its favor, and is used to determine if the adventurer surprises it, thus even if we roll a 1 on our surprise roll (1d10) the gator still isn’t going to be surprised.
There are, of course, modifiers such as being invisible, or what the weather is doing, which you can find in the DMG. Being suspicious helps a bit, but you have to be suspicious of a specific spot in order to benefit from the bonus.
A major factor in gaining surprise is DEX. Those with high Dexterity are much harder to surprise, and it may be impossible for them to be (DEX of 18 are only surprised on a 1), while those with low DEX scores are very very easy (DEX of 3 are always surprised on a 1-6).
EFFECTS OF SURPRISE
Surprised characters get no attacks for one round. They are totally off guard and vulnerable. They get no AC bonus for high DEX, and their attacker also gains a +1 to hit them!
The attacker can’t cast spells, but some monsters can use spell-like abilities, and the surprised persons all suffer a penalty to their saving throws, thus a monster like a Medusa could really do some damage to a party, all of the opponents didn’t expect her to be there, and their odds of stupidly looking at her dead on is very high!
We, as Dungeon Masters, must also consider what we can let the players and the monster get away with. This is a judgment call! And it probably will depend on the situation, but I know that I personally allow the use of magical treasure. Say, a wizard has a wand; I go ahead and let him use it, but this also means that I let monsters have full attacks, and what one can do, so can the other; so enemy wizards with wands of their own get to use them as well, of course assuming that the casting time is instantaneous.
WHAT DOES THIS DO FOR AMBUSHES?
Gaining a surprise is a definite element to properly ambushing other parties, but the difference is that ambushes aren’t determined randomly, these are always set up before hand, and it is totally up to you, as a DM, to decide if they are successful or not!
Of course this should work fairly consistently, PC characters can set up an ambush just as easily as enemy NPCs, so it will always be a judgment call as to if they are successful or not.
Advanced Dungeons & Dragons: 2nd Edition actually has two different rules for ambushes. The original 2e method (the PHB with the warrior on the horse) says that ambushes are exactly the same as surprises, and are handled in that method, including the surprise roll at the beginning of the encounter. But, when it came time to reprint the books (the Black PHB with the warrior busting the door down), they changed this to a different method which I think works much better.
Ambushes give the attacker a bonus round of attacks, then surprise is checked, then the combat is ran normally.
Let’s make an example: The PCs are following a well used road, but are about to be ambushed by bandits.
There are 8 archers hiding in the woods, and 4 fighters pretending to be tired woodsmen walking towards the players. The players can see the woodsmen but not the archers, but the plan is that once the PCs are in range, the archers are going to fire at them, the woodsman are going to yell “Bandits!” and run towards the party and appear to be joining them for everybody’s mutual protection, however once they get within melee range, they will be attacking as well.
This is a multi-layered ambush, and it will work because we said so. (We are Dungeon Masters, hear us roar!) Thus, the archers get a free attack, all of them can shoot two arrows at the PC’s before the second wave hits them, after firing their weapons, they’ll drop them and grab their swords.
About this time, the PC’s learn that the woodsmen are enemies, and they, the woodsmen, get a free attack! Now we check for surprise. There are over 10 members in the enemy party, so that is a +1 to the favor of the PC’s (surprised on a 1 or a 2). But, the enemy was camouflaged, pretending to be something that they weren’t, -1 to -3 depending on how the PC’s reacted to it, lets say, to avoid arguments, that we totally snowed the players, and the attackers get a +3 (Surprised on 1, 2, 3, 4, or 5), however, the party is now aware of their folly, and are either panicking or ready for an attack, again judging their reactions as players. If they are panicking they are in trouble! (Surprise on a roll of 7 or less) but if they are ready, they get a –2 (Surprise on 3 or below).
Characters with High Dex can deduct their bonus from the Surprise Roll, thus a roll of 3 will still surprise their peers, but not them, they get to roll initiative and attack that round, but for everybody who is surprised, the ambushers get another free round to attack! The woodsmen attack first, and then the archers armed with swords join the melee and also get a free attack before any initiative is ever rolled.
EFFECTS OF AN AMBUSH
An effective ambush also changes a few other rules. An ambushing wizard can cast spells. They are ready, and as long as they know that an enemy is approaching, and when they will be within range, they can go ahead and attempt to cast. They may have to pass a WIS check to do it! But they can still attempt to try, and the opponents saving-throw will be modified in the spell casters favor, receiving no bonuses for DEX and imposing the appropriate amount for surprise.
The first attack of an ambush will be done with an automatic +1 bonus to hit, ignoring AC bonuses for high DEX, and continues if the party is still surprised on the following round. Now keep in mind that depending on the time of day, and what the adventurers were doing all day, they might not be wearing their armors at all either! Won't that be fun?
PLANING AN AMBUSH
Naturally, forethought is needed to make an ambush work, and it might not! It is completely up to the DM. Characters may get mad and claim bizarre things to try and weasel their way out of the effects, but we have to plan for this too. Thus, in order to make a successful ambush, it is probably best if we don’t give them any reason to suspect anything, or add some form of misdirection so that the players themselves fall for it. If the party has been fighting goblins all day, then the chances of them falling for an ambush could be so slim that they won’t fall for it. But we can trick them into it, say by having 3 goblins act as bait: The players see them, and if they give chase, they round the corner and are surprised by 10 goblin archers who pepper them with arrows. But what we have to ask ourselves, as DM, is: Is this truly an ambush, or is it just catching the party by surprise? Depending on the situation, we may get different answers for this. If this was planned by the goblins, then it is an ambush, but if these 3 goblins just happened to turn the corner and warn the others that they are being followed, then it could just be a surprise. The goblins don’t really have any plan set up, now if they had set up a trap and given this encounter some forethought, THEN we have the elements of an ambush.
Thankfully there aren’t too many rules which dictates what is what, thus the over-all decision is ours to make. Granted, we don’t want to use ambushes every game, else they will lose their impact when we do plan them! But we also want to make them beneficial to whoever is pulling it off. Players can also utilize ambushes, but we need to judge when it will work, when it won’t, and if it really is an ambush or simply catching an opponent off guard.
ART By: Jeff Easley
Tuesday, March 17, 2009
|
Labels:
combat,
encounters
|
- campaign ideas
- NPC's
- combat
- Miscellany
- encounters
- rants
- Ripper's Gaming Sessions
- monsters
- money and equipment
- Reviews
- pc classes
- magic
- Proficiencies
- Treasure
- Time and Movement
- Sunday Supplemental
- experience
- campaign add-ins
- Alignment
- races
- Mechanic Series
- vision and light
- Ability Scores
- wizard spells
- Supplemental
- priest spells
My Blog List
-
The Fiction Becomes the System for Advancement; Or, Something Needs to be Heavy - In the comments on a recent entry, the subject of rules-lite games and level advancement came up. It has always been my position that problems with rules...5 hours ago
-
Fifth-Edition D&D’s Original Lead Designer Calls Out the Game’s “Secret Error” That Remains Today - In fifth edition Dungeons & Dragons, characters and monsters calculate the difficulty class (DC) number needed to save against their spells and powers usin...6 days ago
-
-
La nuova vita di Dungeons&Dragons versione Mentzer! - Ben ritrovati, di recente mi è capitato di leggere su Facebook un commento che mi ha lasciato attonito. In corrispondenza a un post che pubblicizzava un...1 week ago
-
Who Made Blackmoor? A History of Setting Development - In a sense Blackmoor "grew like Topsy", that is to say wild and on its own. Perhaps the first iteration of anything we might call Blackmoor is the well-d...2 weeks ago
-
Banquet For Fools With Game Developers Hannah And Joseph Williams – Episode 281 – 11/26/2024 - Shane Plays Geek Talk Episode #281 – 11/26/2024 Game developers Hannah and Joseph Williams join to chat about their new “Dark Crystal”-like CRPG Banquet ...3 weeks ago
-
All the holidays, all the prices ... (and some news!) - *The short of it is: all my games are on the cheap from now on until January. It is the season, after all. And while I'm here, I might as well talk a bit...4 weeks ago
-
Grimdark vs. Eucatastrophe - Noisms has some interesting ideas in this post about his desire for some depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief. Now, it ...6 months ago
-
Attronarch's Athenaeum - Over at the forum El Borak mentioned Attronarch in his thread Hirelings, loyalty, and morale which you should take a look at. Attronarch has a website Att...9 months ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...11 months ago
-
It's been a decade, now... - This is a tough time of year for me. So, with your indulgence, here's this link to a post I did a decade ago... EDIT: I have no idea why it didn't take. S...2 years ago
-
This Blog is now on Indefinite Hiatus - Greetings, I haven’t been able to post except sporadically for a while. I just found out I will need to find a new place to live within the next few months...3 years ago
-
RIP Christopher Tolkien - LONDON (AP) – Christopher Tolkien, who played a major role protecting the legacy of his father’s The Lord of the Rings series, has died. He was 95. The Tol...4 years ago
-
Sacrifice in the Perilous Realms - Characters sacrifice consumable goods to gods and demons. Characters specify a particular recipient of sacrifice. Characters must find a suitable altar ...4 years ago
-
The Sprawl Session Recaps - For those interested in Actual Play for my campaign of The Sprawl, a Powered by the Apocalypse cyberpunk RPG by Hamish Cameron, I've made a landing page fo...5 years ago
-
Lake Geneva Original RPG Campaign: New EN World Column: #1 - Lake Geneva Original RPG Campaign: New EN World Column: #1: I am now an author for EN World with a monthly column. Six lead columns have been submitted to...5 years ago
-
Blackmoor Week 2019 (9/24/19) - Blackmoor Week and Dave Arneson Game Day running from September 24th through October 1st. This year 2019 is the 45th anniversary of Dungeons & Dragons and ...5 years ago
-
Dave Arneson Blackmoor Week and Game Day 2019 - Blackmoor Week begins today Sept 24, 2019. What are you doing this week to celebrate Dave Arneson's Birthday and his foundational game setting Blackmoor ak...5 years ago
-
Blackmoor Week Day I 2019 - *Blackmoor Week* kicks off today and concludes on October 1st with *Dave Arneson Game Day*. [image: Dave Arneson’s Blackmoor - B-Ware - Sphärenmeisters Spi...5 years ago
-
Basic Land Cannons: Classic and OSR - Basic Land Cannons Threw together some basic cannon rules for a bit of fun carnage. First up: I'm keeping it simple. Cannons are complicated; there are many...5 years ago
-
Character Concepts: Planescape pt 3 - Part 1 Part 2 Continuing my series on oddball Planescape Faction Personalities... Harmonium Sidby the Stick (LG/halfling/fighter) - Sidby's a good enough b...5 years ago
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...5 years ago
-
And Now the News Draft Download on Patreon - It's self-styled Throwback Thursday and *having just released the 34-page draft booklet of Hill Cantons news to my Patreon backers* I am going to indulge m...5 years ago
-
Save Versus All Wands Contest: What is the Value of the Coin Hoard? - Treasure Type H Announcing the third annual (well, not quite) Save Versus All Wands contest! You can read about and see the results of the first two - *...6 years ago
-
NIGHTMARES AND SUBURBS: CHARACTER SOCIAL CLASS TABLE - * CHARACTER SOCIAL CLASS * *BACKGROUND TABLE* *I am a big fan of the “Social Origin Roll” for all my player characters in all my g...6 years ago
-
RPGs, Avatar vs Chess Piece Playing - I've gone from DMing AD&D 1E games for friends to my kids to paying clients as a team building tool. I've seen the approaches of playing a character as an...7 years ago
Statcounter
Contact me at Ripx187@gmail.com
Search This Blog
Blog Archive
-
►
2018
(5)
- ► October 2018 (1)
- ► September 2018 (1)
- ► April 2018 (1)
- ► February 2018 (1)
- ► January 2018 (1)
-
►
2017
(39)
- ► November 2017 (1)
- ► September 2017 (3)
- ► August 2017 (2)
- ► April 2017 (6)
- ► March 2017 (5)
- ► February 2017 (5)
- ► January 2017 (4)
-
►
2016
(58)
- ► December 2016 (4)
- ► November 2016 (6)
- ► October 2016 (5)
- ► September 2016 (4)
- ► August 2016 (4)
- ► April 2016 (4)
- ► March 2016 (4)
- ► February 2016 (4)
- ► January 2016 (7)
-
►
2015
(24)
- ► December 2015 (6)
- ► November 2015 (7)
- ► October 2015 (7)
- ► September 2015 (4)
-
►
2010
(14)
- ► March 2010 (5)
- ► February 2010 (5)
- ► January 2010 (4)
-
▼
2009
(123)
- ► December 2009 (3)
- ► November 2009 (4)
- ► October 2009 (6)
- ► September 2009 (4)
- ► August 2009 (13)
- ► April 2009 (15)
-
▼
March 2009
(14)
- Core Rules Regarding Shields
- Rules of Creating Humanoid Player Races
- YEAR ONE: A Retrospective
- Animals & Morale
- Morale Failure: DM's Options & Running Away
- Running NPC Hirelings, Followers, & Henchmen Respo...
- Surprise! A DMs Guide to Judging Ambushes
- A Player Gone,
- Managing Treasure Successfully
- Occult Lore: The Control of Evil & the Secrets of...
- Expensive Spellcasting
- Illusions, Damage, & Death
- Add-In #7: Zayle's Jewelry Shop
- Putting On & Taking Off Armor
- ► February 2009 (5)
- ► January 2009 (10)
-
►
2008
(73)
- ► December 2008 (3)
- ► November 2008 (4)
- ► October 2008 (5)
- ► September 2008 (4)
- ► August 2008 (4)
- ► April 2008 (18)
- ► March 2008 (5)
2 comments:
I wanted you to know that both Surprise and Ambush went very well in my Basic Fantasy RPG-inspired playtest game today/tonight -- because of your 2e article.
Thank you very much.
Thanks for that awesome feedback, Timeshadows! I am honored to be of service.
Post a Comment