Handling Invisibility Fairly

There are times during games where nobody knows what to do, or how you are suppose to handle it. One of those times is when one or more persons, NPCs, or monsters is invisible. What a nightmare! I mean, the DMG lists a characters chances of hitting an invisible target as –4. –4? Where do they get this number from? If you are attacking an invisible force with a bow and arrow, do you still only have to worry about a –4 penalty? And, if so, what exactly is the bonus for being invisible?
Well, this area really does need some enlightenment. What is invisible in the game? What are the rules which govern it? The answer to all of these questions and more is one of those things which requires a Dungeon Master to determine. Thankfully, however, there are rules which form the guidelines to help us get this done.
INVISIBILITY
Being invisible is more difficult then it sounds. Light passes through you, and you can’t see yourself either. Most tasks are easily preformed, getting on a horse, drawing your weapon, picking up money; however tasks which require fine-motor skills are much harder when you can’t see your fingers. Tasks such as picking a lock, shooting an arrow, catching an object which was tossed to you. These tasks are much more difficult, and may not even be possible! It is up to the DM to decide if a task simply can’t be done, or s/he can impose a –3 penalty to a characters chances of performing a non-weapon proficiency, else a –15% to all percentage based skills.
Of course if there is more then one person invisible, then you run into some severe problems, you have no idea where the other people in the party are and you’re just as likely to strike them if you draw your weapon to attack something. In cases like this, the only person who will know exactly who you are attacking is the DM, somebody may be in the way, unless some plan is made before hand, becoming invisible and rushing into battle is a fools mission!
DETECTING INVISIBLE
Invisible is invisible to both normal vision & infravision, however there are some tricks available to those who are being heckled by invisible foes. Mud and powders which stick to the invisible being will remain visible. While an invisible person who is swimming doesn’t leave a hole in the water, viewers may notice the water moving differently as it flows around the invisible force. Invisible people also leave visible foot prints! Notice that all of this depends on how giving a DM is at the moment. An invisible creature in the perfect conditions will be completely invisible, opponents will only be able to attack him when he attacks them. The –4 to hit requires that the person who is trying to hit the invisible being knows exactly where the creature is, if this isn’t known, even a true 20 will miss the target.
Another consideration is light. If the invisible creature requires light to see and moves into a dark area, he’ll need to bring a lightsource with him if he wants to see. If the lantern or torch which the creature is using was on him when the spell was cast, then the vessel (the lantern or torch) will be invisible, however the light will not be. Foes can use this light to pinpoint the location of the invisible person . . . or at least the vessel.
Using a Detect Magic spell does not work, the caster is aware that magic is in the air, however he cannot use the spell to pinpoint the invisible creatures location. Only Detect Invisibility is effective, and that is it.
HOWEVER! Once the DM feels that there is a chance of the character or NPC to notice a sound, smell, or something else from the DM’s deviously brilliant brain that may give away a creatures location, he is allowed to either give the player a Saving Throw vs. Spell or roll one secretly. Making this Saving Throw DOES grant you a –4 to hit, and this is where that modifier comes from. It is totally up to the DM to choose all penalties and to decide if maybe the penalties can be ignored entirely! Of course bribery will get you nowhere, but it never hurts to try.
When dealing with non-intelligent creatures or stupid races/individuals, being alert to the presence of an invisible creature may not be enough to provoke an attack, wild animals and such will be higher on guard! But they aren’t necessarily going to leap and attack something which their eyes tell them isn’t there. Anybody who has ever dealt with a ghost (NASTY creatures) or even heard of a ghost, may instantly flee in fear that the invisible person IS a ghost, which considering how nasty ghosts are, really isn’t all that bad of an idea once you think about it.
Friday, May 22, 2009
|
Labels:
vision and light
|
-
Misc. - I've made it up to the mountains again. It's quiet and cool and I've seen quail already. I plan on doing some hiking. If I get a chance to just sit and ...20 minutes ago
-
Lost in PA - Sometimes I don't understand people. I was walking through the office on Thursday and I saw my boss lady putting a bunch of items in a box. She has sever...3 hours ago
-
Minor Organizations - So previously I covered the major organizations, but there are a few minor organizations that players will probably come in contact fairly frequently: T...3 hours ago
-
typical PC behavior - I just discovered recently that my local library has *Red Dwarf* in the DVD section and I've watched 9 series of it in the last three weeks.6 hours ago
-
-
Recruiting 101 for an RPG villain - Many Dungeons & Dragons villains have entourages of evil humanoid followers, especially at low experience levels. That circumstance may not matter much in ...1 day ago
-
Skull House / FrightFeast - Another typically scummy (but fun) *Superior Publishers Limited* tale about hee-heein' and gaaa glurgin' people to death or something, from the May 1954 is...1 day ago
-
Open Friday: "Niche" Games - Last night I had the chance to play my first session of *Dungeon Crawl Classics* (I'll talk about it at greater length tomorrow) and I had a blast. As I sa...2 days ago
-
History of Dice - Kilgore is not a big dice fanatic like so many oldschool gamers, but History of Dice at Awesome Dice blog is definitely worth a look. And the discussion in...2 days ago
-
D&D Next in a nutshell - I've been privy to the D&D Next playtest notes for a few months now, but since they're public, I can say finally what my ongoing impression of the new rule...2 days ago
-
Chaos My Ride - I postulated a theory on Google+ just now: if you put the word "Chaos" before any animal, monster, or mythical being, it instantly makes it sound cooler. ...2 days ago
-
Writing Contest: Reap What You Sew - In the footsteps of my flash fiction of last week, my friend Leah teamed up with author Joseph Devon to host a writing contest... about sewing. Can you tak...3 days ago
-
Ill Met in Dietershafen - Tonight was the first real session of Warhammer Fantasy Roleplay. (2nd edition) It was pretty laid back and mostly improvisational. I introduced a few plot ...4 days ago
-
-
Why Won't Whistler Call? - Why Won't Whistler Call?: Today is Mother's Day. If you're fortunate enough to have one, call her. She's wanting to hear from you, I'm sure. If you are a m...2 weeks ago
-
Where has she gone? SALT? - I'm over at Google+ most of the time. I'm running five nights a week, or more. I'm in friends' games, including Reed Decker's Boot Hill, Ghost orbit, C...3 weeks ago
-
You Say "Industry," I Say "Potato!" - Recent discussion about Monte Cook bowing out of the development of 5e has lead a certain someone to declare that her initial decision to not care about 5e...4 weeks ago
-
FINALLY! - It's about bloody time Google started working again! I will have a new gaming post up asap.3 months ago
-
OSFest 5’s Program Participants (3) - It takes a lot of hard work on the part of a lot of folks to pull off a really great convention. The Omaha Science Fiction Education Society (the parent o...4 months ago
-
-
Unchained and out on the Mean Street(s) again. - In the wake of some recent (mediocre) tuneage from the yet-again reunited VH/DLR combo, I feel the need to post the following old school masterpiece for yo...4 months ago
-
First Session Winter 2011 - We got back to it yesterday...And here's a brief look at how it went: The girls started off in Sandpoint (where we left of before), and decided to spend t...5 months ago
-
Fin. - This blog is no longer actively maintained. This blog was a personal journey and exploration of an old guy who loves playing OD&D (Original 1974 D&D), AD&D...6 months ago
-
Apocalypse World: Mis’igan - I’m still tweaking the map and need to add some additional labels, a frame, etc. but here’s the nearly finished map of Mis’igan, the setting of our Apocaly...7 months ago
-
-
Descendants of Ancient Urthos: Prologue: You find yourself in a ship... - (Drellis) In the dimly lighted room of the ship's bridge a flurry of activity whirrs around you. Three mechanical sphere shaped creatures quickly shouts i...2 years ago
About Me
- Ripper X
- I enjoy writing, and have played since 1993. I'm married to my best friend, with two children. Favorite Character Class: THIEF
Blog Archive
-
►
2010
(15)
- ► March 2010 (5)
- ► February 2010 (6)
-
▼
2009
(124)
- ► December 2009 (3)
- ► November 2009 (4)
- ► October 2009 (6)
- ► September 2009 (4)
-
►
August 2009
(14)
- Chapter I: The Goblin
- New Project to begin soon
- Reversing as Story Element
- Medusa Cactus
- Low Level Adventures & Monster Treasure
- Villisca Axe Murder
- Exploring Specialized Fighting Styles
- Plants, Dangerous: Fear Weed
- Societies and Factions in the D&D World
- Different Fighting Styles for Different Classes
- Thief Skills for the Masses
- More 2e Love
- RPG Blog Carnival: Conventions, Ren Fairs, Carniva...
- Books as Treasure
-
▼
May 2009
(18)
- Silverwood Forest
- REPOST: Villian Creation
- Guide To Scrolls
- Guide to Potions
- Memorial Day 2009
- Handling Invisibility Fairly
- Good vs. Good
- RPG Blog Carnival: The Future of Gaming
- Hiring Hirelings
- Correcting Mistakes During Play
- Meaningful Keys & Triggers
- Creating Encounters with Meaning
- Sunday Supplimental: Zombie Lord
- Fighting From Horseback
- Constructing Magical Items
- Non-Lethal Attacks vs. Armed Foe?
- Sunday Supplemental: Weakness
- CALLED SHOTS!
- ► April 2009 (15)
- ► March 2009 (14)
- ► February 2009 (5)
- ► January 2009 (10)
-
►
2008
(74)
- ► December 2008 (3)
- ► November 2008 (4)
- ► October 2008 (5)
- ► September 2008 (4)
- ► August 2008 (4)
- ► April 2008 (18)
- ► March 2008 (5)
6 comments:
Hi,
I am curious: Where does it say that characters are Invisible to their own eyes?
Hi as well. I just wanted to list two of the things that the Wizard's Handbook has to say about Invisibility (under the Spell Commentary section in Chapter 7).
(1) "The invisible character can always see himself; in effect, he automatically
disbelieves the illusion."
(2) "All objects on the invisible subject's person are also invisible." - which makes me think that you cannot stick mud or powder to them.
I forget where (it may have been a monster with the ability to turn invisible), but I remember something about smoke or fog not revealing invisible beings because the swirls and mists are in constant movement and don't accurately outline the invisible entity (such that the displaced fog or mist wouldn't be an actual silhouette and thus not necessarily give away the invisible being's position).
Great site, by the way.
Timeshadow: This is a 2e core rule found on page 120 in the Dungeon Master Guide. As with all 2e, if a spell description says differently then the spell description is used instead, but as a general rule, the invisible person can't see itself.
R: Welcome to the blog! You bring up a great point. Many of the Complete Handbook series changed what was core . . . or at least tried to. All of the information in them is optional, and all up to the Dungeon Master's ruling if they are used or not.
Lately I've been on a Core Rules supersedes all other rules, kick. I still use some of the information found in the Complete Handbook series, as long as it doesn't conflict with the core rules laid out in the DMG or the PHB. That is just me! If you prefer this to the core rule because you feel that it is a better rule, then by all means use it.
You have to separate real invisibility, a la The Invisible Man from the illusion of invisibility. A truly invisible man will be blind, since his retina will be invisible, rods and cones in his eye would be transparent and hence won't function physiologically, making the invisible man blind.
Second type of invisibility woukld be the illusion of invisibility, in which case, the guy would not be invisible to himself, and visible tracks and visible outlines inthe moke would deopend on the strength and success of the spell that was cast.
But there is a this type of invisibility, a Psonic Invisibility, if you will, from the Martian Chronicles and that can be possibly be employed by Mind Flayers and such. There is no illusion of invisibility, instead the so called Invisible creature works on the mind/s of the victims so that victim mind does not see the Mind Flayer or maybe sees a fair maiden offering to press the hero's heas to her bosom, of course the fool won't see the tentacles waiting in eager anticipation to burrow to that bone marrow of the fool's medulla oblongata... In this case the invisible being shall not leave any tracks and no mud will stick to it, since the illusion is not cloakign the object, rather it exists in the mind of hmmm... that hero?
My problem with invisibility is that it can involve too many rules. I go more for all encompassing core rules that cover a variety of situations. Science and Magic do not mix, science says that an invisible person couldn't see, however it also states that a person cannot be invisible. Magic is magic, it is predictable but it has rules all of its own, completely independent from science.
Besides, this is a fantasy game, if we over-think everything then it will suck the fun right out of it.
Good point about overthinking, but...
the purpose is not game mechanics but the story. Deeper logic makes for a more vivid story that arises of that setting.
With regards to magic, don't you think that if the D&D Wizards discovered the Scientific Method (and there is no reason why a bunch of wizards wouldn't stumble ypon it), then D&D magic would not longer be the magic, but science of the D&D, and the magic weapons would be the high technology of D&D.
So, magic would have to be different from science. Mystical, illogical, unpredictable, unlike alien technology in that it does not sit passively there, waiting to be analyzed.Out of which the magic users try to gleam scraps of useful knowledge that manifests itself as spells. In play, magic is best exemplified by NPC wizards, like the Planescape's Lady Of Pain never get involved in the play, but are there showing off what power they can do (which goes beyond the AD&D spell lists). I have Zen spouting Kenku, who recite Koans with magical effects and elders of the native villages, some of whom have converted to Chrtistianity, who have the power of the Word to undo werewolves, head off storms, and destroy the undead. Part of play, not covered by game mechanics, sets up the setting's atmosphere.
Post a Comment