Non-Lethal Attacks vs. Armed Foe?
One of the meanest tricks that a DM can pull on his players is forcing them to fight an armed enemy without any weapons of their own. Try it! It’s hilarious!
There are lots of reasons why you have to do this from time to time. Most of the time it is because you need information, or intelligence which you can’t get from a dead enemy. Other times, spells can cause your own party members to suddenly freak out, and attack everybody around them! Try to fight a villain honorably, those guys can be just plain dirty! Not to mention kidnapped by wolf-weres, stripped naked and told to run while they hunt you, ever happen to you? Anyone? No?
Well, anyway, the core rules, of course, support this sort of thing. A player has three different options in getting this done, they are: Punching, Wrestling, & Subdueing.
PUNCHING & WRESTLING
Now, I am just going to assume that you already know how to run punching and wrestling, but for those who don’t, here are a few tips.
- Ignore most of the table, it is worthless unless you are a dungeon master, the only thing that you need from it is KO%
- Bare fisted fighting does 1d2, brass knuckles and gauntlets do 1d3
- Strength bonuses apply
- Fumbles are impossible, even a 1 hits
- Record fighting damage separately; only 25% is real damage, & 75% is temporary.
- Wrestling does require you to use more of the table as it has holds that can only be broken by a successful throw or gouge
- A character who reaches 0 hp is effectively knocked out
- If you state at the beginning of the round that you are going to pull your punches, then all damage is temporary.
It is always a good idea to review any rules before the scenario is handled, wrestling is a lot different then punching. This core rule is prime real estate for fixing with house rules which work better for your group. If folks are looking for clunky 2e mechanics, they should look no further then the fighting table.
OVER-BEARING
This is much easier then beating the hell out of a guy. Over-bearing is simply one or more characters hoping on a guy and holding on for dear life. No attempt is made to make a specific hold, there only goal is to bring the defender down and pin or restrain him.
The rules are pretty straight forward, each difference in size grants either a +4 or a –4 to the attacker for each category. If the attacker is one category bigger then the defender is, then they get a +4 to their attack roll, but if they are trying to over-bear and pin a creature 2 sizes larger then they are, then they have an attack penalty of –8.
# of legs of the defender also matters. For each set of legs beyond 2 the attacker gets additional penalties of –2. Having 0 legs doesn’t effect this at all.
Of course, one person can try to overbear another, but it is much better if several people try to over-bear one defender. In cases like this, all of the above modifiers are used, the parties size is factored by the largest member of them, for each person in the attacking party, a bonus of +1 is applied to the attack roll, and only one attack roll is rolled, the THACO that you’re going to use is the worst of the party, since he is the weakest link and your success or failure depends completely on him.
FIGHTING ARMED FOES CAUSE YOU LIKE THE ABUSE
Finally, with that out of the way, we can talk about the real meat of todays topic. All of those rules above are fine and good (or goodish in regards to the clunky attack table), but how often are you going to run into goblins with no weapons?
Unless you are sick of playing the character and want to roll up a new one, I really wouldn’t recommend fist-fighting an armed foe. Wrestling, on the other hand, is possible.
When this comes up, the armed person always attacks before the unarmed one, and the unarmed defender will get a +4 to hit because the attacker has no weapon to parry off his attack. If the attacker can survive this initial blow, he can now start wrestling, a little secret? Highly armored individuals can’t wrestle for the life of them! By wrestling an opponent, you are making his weapon impossible to hit with because you are too close, he must either try and wrestle you, or attack with a small weapon of size S.
NON-LETHAL WEAPON ATTACKS
When a 15th level fighter encounters a 1st level punk whose honor is hurt, it is considered bad form to just hack him to pieces simply because you can. It is possible to pin (if you’ve got the right weapon to do it) or pull your hit so that you don’t do any damage. Basically, you are just proving your awesome skills to your opponent, in hopes that he will reconsider his actions so that you don’t have to kill him.
The only rule to this is that you have to have a weapon which allows you to control the force and the damage you deliver: A sword or an axe is perfect because you can hit flush and not with the blade, but other weapons like warhammers are impossible to pull your punch with.
Because this is clumsy, you have a –4 to your attack roll, you don’t have to add your strength bonus, provided that your sword is light enough to manipulate it effectively, but the opponent does take damage. Damage is rolled normally, but recorded to the side because only 50% is real damage, the other 50% is temporary.
ART BY: Jeff Easley
Monday, May 04, 2009
|
Labels:
combat
|
- campaign ideas
- NPC's
- combat
- Miscellany
- encounters
- rants
- Ripper's Gaming Sessions
- monsters
- money and equipment
- Reviews
- pc classes
- magic
- Proficiencies
- Treasure
- Time and Movement
- Sunday Supplemental
- experience
- campaign add-ins
- Alignment
- races
- Mechanic Series
- vision and light
- Ability Scores
- wizard spells
- Supplemental
- priest spells
My Blog List
-
The Great North - Visual Delights - In the background, quietly, as my Yoon-Suin 2nd edition projects nears final fulfilment, work has been going on in relation to The Great North. Behold, s...1 day ago
-
25 Years Ago I Posted My Wish List For D&D. How’s it Going? - At Gen Con in 1999 Wizards of the Coast revealed plans for a third edition of Dungeons & Dragons, scheduled for release in 2000. The upcoming release would...2 days ago
-
-
Star Trek Video Games With Mat Bradley-Tschirgi – Episode 280 – 10/23/2024 - Shane Plays Geek Talk Episode #280 – 10/23/2024 Star Trek Video Games: An Unofficial Guide to the Final Frontier with author Mat Bradley-Tschirgi. There ...4 weeks ago
-
The Unbiased Review - Let the Machines do it! (AI review of ORWELL @2081) - *Hey folks. There's still a pulse in the old blog, if a weak one. I barely get to write nowadays due to being a (relatively) new parent. It's been intens...5 weeks ago
-
Modena Play che trasloca a Bologna e i Settembre dell'Innocenza (Stand by me) - *"Non riuscirò mai ad andarmene da questo posto, vero Gordie?"* *"Puoi fare tutto, basta volerlo."* *(Stand by me - Ricordo di un'estate)* Salve a Tutti, ...1 month ago
-
The Mystery of the First Blackmoor Map - In this POST from a few years ago, I was concerned with the issue of scale and distance in Blackmoor in the course of which I attempted to determine the...2 months ago
-
Grimdark vs. Eucatastrophe - Noisms has some interesting ideas in this post about his desire for some depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief. Now, it ...5 months ago
-
Attronarch's Athenaeum - Over at the forum El Borak mentioned Attronarch in his thread Hirelings, loyalty, and morale which you should take a look at. Attronarch has a website Att...8 months ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...10 months ago
-
Sex-Crazed Falling Stars, Free Weather Magic, and Adventures: News of the Hill Cantons - *Grandma Gaya, the Rav-Witch of High Kezmarok*, seeks the stout of limb and humble of mind in the *obtaining of fallen stars* from an upcoming prophesied ...10 months ago
-
Thanks for your comments, friends! - Dear friends and followers of the blog, Thanks for all your comments over the years. When Google+ opened, I decided to jump on board. Everything got coupl...1 year ago
-
GUARDIANS OSR Superhero RPG- DC Heroics House Rules - It's been a rough year with sickness. But here I am. Let's go. Guardians is a fun little game from Night Owl Workshop games. They have a lot of fun OS...1 year ago
-
Coming Fast! 50th Anniversary of OD&D January 2024 (OGL comments) (& how Wizbro is stupid) - The 50th Anniversary, the 50th Birthday of OD&D is approaching and will be here in January 2024. Wizards of the Coast, instead of preparing for something s...1 year ago
-
Original Dungeons & Dragons Has Its 50th Anniversary In January 2024 (Feb 2023) - The countdown to the 50th Anniversary of the Original Dungeons and Dragons in January 2024 continues. Give the drama with Wizards during January 2023, it...1 year ago
-
I'm In!! The monthly posting challenge leadup to the 50th Anniversary of OD&D in 2024 - I am inspired by this post found here, to be part of the monthly posting during 2023 and 2024 to highlight the 50th Anniversary of OD&D. We were challeng...1 year ago
-
It's been a decade, now... - This is a tough time of year for me. So, with your indulgence, here's this link to a post I did a decade ago... EDIT: I have no idea why it didn't take. S...2 years ago
-
This Blog is now on Indefinite Hiatus - Greetings, I haven’t been able to post except sporadically for a while. I just found out I will need to find a new place to live within the next few months...3 years ago
-
Ind of the Year - The Colors of Magic - On December 1st, there will be a nice bundle of small, indie itch RPGs from around the world called the *Ind of the Year Bundle 2020* that includes *The Co...3 years ago
-
Be The DM, 1 - OK, I've run plenty of games and I've talked with and read the thoughts of many other DM's. One thing is certain; No two DM's are the same. I have seen ...4 years ago
-
The Crowning of King Harold - Here is a spooky story that comes from my latest novel, Lions Red and Gold, available now in digital and dead tree only on Amazon. I post it here in ho...4 years ago
-
MIDLANDS CHARACTER GENERATION - Character development (of Player via imagined formative experiences) in my dog in DMing. Placyer character development is a huge part of my sandbox. I use ...4 years ago
-
Lake Geneva Original RPG Campaign: Merlynd the Magician: A Remembrance of Don Kaye, ... - Lake Geneva Original RPG Campaign: Merlynd the Magician: A Remembrance of Don Kaye, ...: LINK to Description and Ordering: https://www.tlbgames.com/colle...4 years ago
-
Character Concepts: Planescape pt 3 - Part 1 Part 2 Continuing my series on oddball Planescape Faction Personalities... Harmonium Sidby the Stick (LG/halfling/fighter) - Sidby's a good enough b...5 years ago
-
D&D Sling Damage vs. Large Targets - In many early editions of D&D, weapons were assigned two damage values: one for small/medium targets (i.e. man-sized) and one for large targets (giants and...5 years ago
-
Announcing the Contest Winner! (Plus Some Interesting US Coin Facts) - The third semi-annual Save Versus All Wands contest - What is the Value of this Coin Hoard - is over. $1,000 was the winning guess, only a bit below the ...6 years ago
Statcounter
Contact me at Ripx187@gmail.com
Search This Blog
Blog Archive
-
►
2018
(5)
- ► October 2018 (1)
- ► September 2018 (1)
- ► April 2018 (1)
- ► February 2018 (1)
- ► January 2018 (1)
-
►
2017
(39)
- ► November 2017 (1)
- ► September 2017 (3)
- ► August 2017 (2)
- ► April 2017 (6)
- ► March 2017 (5)
- ► February 2017 (5)
- ► January 2017 (4)
-
►
2016
(58)
- ► December 2016 (4)
- ► November 2016 (6)
- ► October 2016 (5)
- ► September 2016 (4)
- ► August 2016 (4)
- ► April 2016 (4)
- ► March 2016 (4)
- ► February 2016 (4)
- ► January 2016 (7)
-
►
2015
(24)
- ► December 2015 (6)
- ► November 2015 (7)
- ► October 2015 (7)
- ► September 2015 (4)
-
►
2010
(14)
- ► March 2010 (5)
- ► February 2010 (5)
- ► January 2010 (4)
-
▼
2009
(123)
- ► December 2009 (3)
- ► November 2009 (4)
- ► October 2009 (6)
- ► September 2009 (4)
- ► August 2009 (13)
-
▼
May 2009
(18)
- Silverwood Forest
- REPOST: Villian Creation
- Guide To Scrolls
- Guide to Potions
- Memorial Day 2009
- Handling Invisibility Fairly
- Good vs. Good
- RPG Blog Carnival: The Future of Gaming
- Hiring Hirelings
- Correcting Mistakes During Play
- Meaningful Keys & Triggers
- Creating Encounters with Meaning
- Sunday Supplimental: Zombie Lord
- Fighting From Horseback
- Constructing Magical Items
- Non-Lethal Attacks vs. Armed Foe?
- Sunday Supplemental: Weakness
- CALLED SHOTS!
- ► April 2009 (15)
- ► March 2009 (14)
- ► February 2009 (5)
- ► January 2009 (10)
-
►
2008
(73)
- ► December 2008 (3)
- ► November 2008 (4)
- ► October 2008 (5)
- ► September 2008 (4)
- ► August 2008 (4)
- ► April 2008 (18)
- ► March 2008 (5)
1 comments:
I don't know. To me AD&D is about storytelling and improvisation. Guy wants to fight unarmed? he tells what he wants to do and rolls to hit. If he succeeds, he gets what he wanted - punches the guy, closes in, grabs the dagger arm. No damage. If he loses, th armed guy attacks him next. If he hits and the armed guy can not swing a weapon, the armed opponent's next action will be to disentangle or to regain balance, if punched successfully. If a crit hit is scored armed opponent loses the next initiative. Crit hit os scored and confirmed, the armed opponent is knocked off his feet, the uarmed party grabs a hold of the weapon, etc. Why make tings more complicated and it makes the player stick closer to the narrative.
Post a Comment