Gothic Earth Session 14: The Hot Winter

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Last nights game was all about movement. The party got out of Switzerland and their search for Fu Manchu and the Sacred Spirit Blade has finally had a break; George Weathermay discovered that the artifact had been sold in an auction in Egypt. Boarding a pleasure cruise, they sailed to the Far East, and all feel that they were led by their nose by the Celserial Order of the Si-Fan, but what are they to do?

The trail has taken them across the world into the exotic jungles of British Controlled Burma where they will find themselves learning more about their enemy than they probably want to.

 I love movement! It is a big part of the game. The game was liner, we had skipped October, tis a busy month, I didn't even have time to blog, and the writing time that I did have was spent researching and prepping.

You never know what your players are going to do, but I was shocked when they told me when their boat landed at Morocco, their first port, that they were just going to spend their time on the ship and not leave. WHAT?!?! Who does that? I had even posted some cool films of Tangiers on our Communications page to get them wondering why it was there, and they watched them; but, "we've decided that we are staying on the ship and relaxing." I told them they can relax in Tangiers so that they could find the clue and we can play this game.

I had written a murder mystery for them as well, but they weren't feeling it, so I didn't push it. They were interested in the main story arc, THANK GOD! A twisting and turning web that has them wondering what is going on, and a return to the true campaign.

I hope that they enjoyed their break this game, it is always calmest before the storm.

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