Ideas for Resolving Epic Issues Quickly
Because of the nature of Epic Gaming, the players have more
control then the DM. My job is to just referee the scenarios and decide what
the enemies are doing. Basically, I am no more powerful then the PCs. There is
also way too many decisions to make in moving the games forward. This is going
to be an epic battle that is much bigger than even the forces of the PC heroes.
I have to think of a way to move armies around the world, and resolve hundreds
of combat scenarios that we don’t have time to actually play.
WHAT ARE THE MAJOR
NPCS DOING
This is an important question, and my wife came up with an
excellent way to go about resolving it. She suggested playing short, non-combat
council sessions where the PCs play the roles of the power brokers in the
realm. It is during these discussions where the actions of nations are decided.
Who is aiding who? Who is holding back for fear of retaliation? These short,
dice-less sessions will last only as long as they have to, and whatever is
decided at these sessions stands.
IN REGARDS TO MASS
COMBAT
I know that mass combat is going to have to be dealt with,
but it is too slow of a process to resolve all of the different battles taking
place. I am leaning towards the RISK method of play to quickly determine the
conflicts which take place else where.
I’ll have to create a board, and figure out a rough estimate
of how much world time is taken per turn. I may also modify how the RISK
combats are decided. That sounds reasonable; this stuff can even be resolved
after the War Council Sessions.
So far, even though it hasn’t been play-tested, I am happy
with these theories. I think that it would be exciting for a player to actually
play a character that he has always heard about, but never gets to meet because
I am such a stingy DM. It is also a decent way to get lots of help from
everyone; the responsibility on the DMs shoulders during epic games is
particularly harsh, and I have never seen a game go very fast without co-DMs. I
remember hearing tales of two Dungeon Masters going at once, both with their
own tables of PCs and sending notes back in forth between them. This kind of
stuff can get pretty crazy! While I have a large gaming group, I still don’t
have enough players to run duel games, so I just have to get inventive about
things.
Do you have any ideas? Have you ever used the board game
RISK to decide combat in your games? Do you see any holes in my theory? I will
tell you that I have very mature Players, many who are great DMs in their own
right, and I have faith that they will play the NPCs successfully. Is this a
game that you yourself would enjoy playing? I haven’t decided if I want to sit
on the council, or just watch and take notes. What would you do?
Tuesday, October 27, 2015
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Miscellany
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