Suggested Blog Post, and an Anti-Module Rant (Free-Writting)
I am working on an article now, and it isn't ready. I do, however, like to try and post something at least once a week, this will be one of those free writing, unedited, first-draft things, so consider yourself warned.
Oaks Spalding has been doing some phenomenal work on his blog Save Versus All Wands, my favorite being "Why Do Player's Enjoy Being Puppets?", there is also a link in there to another good article where he defends Gygax from a younger user of D&D. Both are very well written and if you haven't seen them yet, well, there they are.
Now at the end of the article, I would like to point out a comment. A very negative comment that is strange, apparently there is a large enough caucus of people who believe some strange things and are loud enough to be heard. The most obvious belief is that there is only one way to play the game, and that is through modules. I've seen this opinion crop up a lot in the last few weeks, and it is okay to feel that way. If modules are your thing GREAT! They personally bore me to death, but to each their own. What bothers me is the aggressiveness of the campaign. At first, I thought that it was a joke. Many of us are networked together to take the game back from Corporate America and restore it back where it belongs, at the table.
Our goal should be a simple one, remove all prep. Run a game for anybody at any time any place. Perilous Dreamer from The Ruins of Murkhill is an example of a Dungeon MASTER, notice the stress on the Master. We call ourselves Dungeon Masters, but for most of us, we're students.
I have studied lots of modules, I've got a good collection of them from all different eras. I have never run most of them, modules to me are more trouble than what they are worth. They say that they help you save time, but I must be doing it wrong because after reading, memorizing, correcting errors, tailoring it to my table, chopping it up so it's better organized, adding to it, cutting out garbage, I spent more time prepping the thing than I ever have just done my own thing. The worst part about modules is that, without fail, half way through, after I'm done prepping the thing, I get bored of it. I had played this game during prep, I don't get to play it at the game table. That, to me, sucks. Another thing that sucks is that at the end of the day, this wasn't "OUR" game, it was somebody else's, I was just an editor. I felt like this soon after DMing and getting screwed by TSR, and being tricked into thinking that it was a failure of mine that my setting doesn't comply with the latest and greatest published version of it.
By studying a good variety of modules, and being critical about the content, figuring out what works, what is a trap, what we hate or love about something, I learned what has been done already and can begin making my own design choices. The game is customized solely for those who show up on gameday. I am no longer studying modules, they are repetitive, repeating the same formula over and over again, the newer the module the more it hides its formula but the formula is still a repetition of the old ones.
I have found fresher ideas by directing my studies to war games. I find that applying wargaming theories to D&D creates a more open world that feels more complex than it really is. A story does not have to dictate progress, I enjoy that element, but I am not a slave to it. Committing to actions, making decisions, interacting with the world around them, that is what dictates progress. In a video game, if you lose a scenario you have to try again until you win, this isn't the case in D&D. That is part of what makes it work, if you fail, the world doesn't stop, it keeps going.
I used to think that the DM was in charge of the content, but they aren't. The player is. The DM designed things, but the more open the better. If you have an interesting design, the players will do their damnedest to find it, and if you did a really good job, then they won't even notice that they haven't found it yet.
If the story plays itself out as a reaction to the players, constantly changing and morphing into something that was not predicted by the designer, is it actually a story, or is it something else?
This stuff all sounds very complicated, but it isn't. The only prep that I really need to do prior to the game is to mentally put myself in this place. If my players are at a loss for what they should be doing, I can give them different options, but typically this isn't the case.
Thursday, May 18, 2017
|
Labels:
rants
|
- campaign ideas
- NPC's
- combat
- Miscellany
- encounters
- rants
- Ripper's Gaming Sessions
- monsters
- money and equipment
- Reviews
- pc classes
- magic
- Proficiencies
- Treasure
- Time and Movement
- Sunday Supplemental
- experience
- campaign add-ins
- Alignment
- races
- Mechanic Series
- vision and light
- Ability Scores
- wizard spells
- Supplemental
- priest spells
My Blog List
-
Male Leads, Female Authors - I am currently in the middle of reading CJ Cherryh's really very good *Ealdwood* books - a superior example of the fantasy-knights-slip-into-faerie subge...14 hours ago
-
Star Trek Video Games With Mat Bradley-Tschirgi – Episode 280 – 10/23/2024 - Shane Plays Geek Talk Episode #280 – 10/23/2024 Star Trek Video Games: An Unofficial Guide to the Final Frontier with author Mat Bradley-Tschirgi. There ...6 days ago
-
Hârn Orcs are Wee Rascals - So I've been revisiting N. Robin Crossby's *Hârn* setting, a cool sorta low-magic medieval world that been around since the 80's. Hârn has its own system, ...1 week ago
-
The Unbiased Review - Let the Machines do it! (AI review of ORWELL @2081) - *Hey folks. There's still a pulse in the old blog, if a weak one. I barely get to write nowadays due to being a (relatively) new parent. It's been intens...2 weeks ago
-
Modena Play che trasloca a Bologna e i Settembre dell'Innocenza (Stand by me) - *"Non riuscirò mai ad andarmene da questo posto, vero Gordie?"* *"Puoi fare tutto, basta volerlo."* *(Stand by me - Ricordo di un'estate)* Salve a Tutti, ...4 weeks ago
-
The Mystery of the First Blackmoor Map - In this POST from a few years ago, I was concerned with the issue of scale and distance in Blackmoor in the course of which I attempted to determine the...2 months ago
-
Grimdark vs. Eucatastrophe - Noisms has some interesting ideas in this post about his desire for some depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief. Now, it ...4 months ago
-
Never Have Monsters Make Checks—Just Let the Players Roll - Dungeons & Dragons started with slightly different rules for monsters and player characters. In the dungeon, doors that players left open always swung shut...5 months ago
-
Attronarch's Athenaeum - Over at the forum El Borak mentioned Attronarch in his thread Hirelings, loyalty, and morale which you should take a look at. Attronarch has a website Att...7 months ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...9 months ago
-
Sex-Crazed Falling Stars, Free Weather Magic, and Adventures: News of the Hill Cantons - *Grandma Gaya, the Rav-Witch of High Kezmarok*, seeks the stout of limb and humble of mind in the *obtaining of fallen stars* from an upcoming prophesied ...9 months ago
-
Thanks for your comments, friends! - Dear friends and followers of the blog, Thanks for all your comments over the years. When Google+ opened, I decided to jump on board. Everything got coupl...1 year ago
-
GUARDIANS OSR Superhero RPG- DC Heroics House Rules - It's been a rough year with sickness. But here I am. Let's go. Guardians is a fun little game from Night Owl Workshop games. They have a lot of fun OS...1 year ago
-
Coming Fast! 50th Anniversary of OD&D January 2024 (OGL comments) (& how Wizbro is stupid) - The 50th Anniversary, the 50th Birthday of OD&D is approaching and will be here in January 2024. Wizards of the Coast, instead of preparing for something s...1 year ago
-
Original Dungeons & Dragons Has Its 50th Anniversary In January 2024 (Feb 2023) - The countdown to the 50th Anniversary of the Original Dungeons and Dragons in January 2024 continues. Give the drama with Wizards during January 2023, it...1 year ago
-
I'm In!! The monthly posting challenge leadup to the 50th Anniversary of OD&D in 2024 - I am inspired by this post found here, to be part of the monthly posting during 2023 and 2024 to highlight the 50th Anniversary of OD&D. We were challeng...1 year ago
-
It's been a decade, now... - This is a tough time of year for me. So, with your indulgence, here's this link to a post I did a decade ago... EDIT: I have no idea why it didn't take. S...2 years ago
-
This Blog is now on Indefinite Hiatus - Greetings, I haven’t been able to post except sporadically for a while. I just found out I will need to find a new place to live within the next few months...3 years ago
-
Ind of the Year - The Colors of Magic - On December 1st, there will be a nice bundle of small, indie itch RPGs from around the world called the *Ind of the Year Bundle 2020* that includes *The Co...3 years ago
-
Be The DM, 1 - OK, I've run plenty of games and I've talked with and read the thoughts of many other DM's. One thing is certain; No two DM's are the same. I have seen ...4 years ago
-
The Crowning of King Harold - Here is a spooky story that comes from my latest novel, Lions Red and Gold, available now in digital and dead tree only on Amazon. I post it here in ho...4 years ago
-
MIDLANDS CHARACTER GENERATION - Character development (of Player via imagined formative experiences) in my dog in DMing. Placyer character development is a huge part of my sandbox. I use ...4 years ago
-
Lake Geneva Original RPG Campaign: Merlynd the Magician: A Remembrance of Don Kaye, ... - Lake Geneva Original RPG Campaign: Merlynd the Magician: A Remembrance of Don Kaye, ...: LINK to Description and Ordering: https://www.tlbgames.com/colle...4 years ago
-
Character Concepts: Planescape pt 3 - Part 1 Part 2 Continuing my series on oddball Planescape Faction Personalities... Harmonium Sidby the Stick (LG/halfling/fighter) - Sidby's a good enough b...5 years ago
-
D&D Sling Damage vs. Large Targets - In many early editions of D&D, weapons were assigned two damage values: one for small/medium targets (i.e. man-sized) and one for large targets (giants and...5 years ago
-
Announcing the Contest Winner! (Plus Some Interesting US Coin Facts) - The third semi-annual Save Versus All Wands contest - What is the Value of this Coin Hoard - is over. $1,000 was the winning guess, only a bit below the ...5 years ago
Statcounter
Contact me at Ripx187@gmail.com
Search This Blog
Blog Archive
-
►
2018
(5)
- ► October 2018 (1)
- ► September 2018 (1)
- ► April 2018 (1)
- ► February 2018 (1)
- ► January 2018 (1)
-
▼
2017
(39)
- ► November 2017 (1)
- ► September 2017 (3)
- ► August 2017 (2)
- ► April 2017 (6)
- ► March 2017 (5)
- ► February 2017 (5)
- ► January 2017 (4)
-
►
2016
(58)
- ► December 2016 (4)
- ► November 2016 (6)
- ► October 2016 (5)
- ► September 2016 (4)
- ► August 2016 (4)
- ► April 2016 (4)
- ► March 2016 (4)
- ► February 2016 (4)
- ► January 2016 (7)
-
►
2015
(24)
- ► December 2015 (6)
- ► November 2015 (7)
- ► October 2015 (7)
- ► September 2015 (4)
-
►
2010
(14)
- ► March 2010 (5)
- ► February 2010 (5)
- ► January 2010 (4)
-
►
2009
(123)
- ► December 2009 (3)
- ► November 2009 (4)
- ► October 2009 (6)
- ► September 2009 (4)
- ► August 2009 (13)
- ► April 2009 (15)
- ► March 2009 (14)
- ► February 2009 (5)
- ► January 2009 (10)
-
►
2008
(73)
- ► December 2008 (3)
- ► November 2008 (4)
- ► October 2008 (5)
- ► September 2008 (4)
- ► August 2008 (4)
- ► April 2008 (18)
- ► March 2008 (5)
0 comments:
Post a Comment