Animals & Morale
Our friend Timeshadows, has requested a follow up on the post “Moral Failure“. She wanted to know more about animal intelligence and morale, which could definitely be a huge factor in setting up encounters.
Of course the biggest factor of any encounter is DRAMA! And drama does, and should happen. Animals can, and do, go rogue. Rogue is defined as hunting humans for food or sport, this is only common with top predators (wolves, large cats, bears, etc.), rogue predators still have motivations for why they are doing what they are doing, but for rogues, I would go ahead and run them like average monsters. Rogue behavior usually starts because of a shortage of territory, the rogue animal sees them as intruders and will kill them for the purpose of defending their territory. Disease, starvation, and age can also play a factor in going rogue, a sick animal isn’t capable of hunting correctly, thus it has to change to an easier prey, which is usually vulnerable humans such as children or elderly people. They won’t attack large groups, or people who require much work. This is a desperate act, and they will typically flee if they can, but if they are too sick to even do that, then they’ll fight to the death.
Average animals will hide or run from people on sight, except in unpopulated woodlands, creatures who haven’t ever seen people or monsters will be more likely to investigate these things to see if they are friendly or dangerous, but once the party starts hunting, this behavior will stop and all of the animals will recognize the party for what they are, predators.
Animals have only a few major concerns which govern their behavior. They will only fight for a handful of things: To establish dominance during mating seasons, to protect their young, to protect themselves, and for food. Most animals, especially animals of prey, will only fight to protect their young, and males will attack during mating season, of course once you injure an animal, then it will instantly run unless it has been trained to do otherwise.
Some animals break the rules. Wolves, for instance, are one of the few wild animals which hunt for sport. During the winter, when food is scarce, they will follow large parties, hoping for a straggler, or to steal food. For single travelers, they will follow the traveler for awhile and hope that something better comes along, if it doesn’t then they will attack and kill the traveler and eat him. Of course, domestic animals are another story, they will kill these if given the opportunity, and once they have made a kill, it is very difficult to drive them off. Wolves will also kill for the joy of killing, they may not even be hungry, but attack and kill just for the fun of doing it, leaving the carcass for others to eat.
Bears also break the rules, these guys can be very temperamental, and for some reason, players always attack these poor things. If given the respect that they no doubt have earned, the party should just let the bear look at them, finish whatever if was doing, and then just let it move on. Once you anger these giants (usually with a bolt to the butt) they’ll attack ferociously! It is almost impossible to drive off an angry grizzly! Of course, if the grizzly is starving, then it will stalk and eat you. These creatures often fight until they are hurt very badly, and they heal faster then people do too. Animals with thick hides can usually treat damage caused by humans as 75% temporary, and 25% real, and are handled exactly like AD&D fistfights. Once the bear has been reduced down to 0, it will run away, and you best not follow it.
Snakes are also common monsters, poison and constrictor snakes still require motivation to attack. Poisonous snakes are generally more forgiving then non-poisonous, not wanting to waste their venom on something that they can’t eat, but if they believe that the threat isn’t going to go away, or if it will try and eat them, then they will lash out and defend their ground. If an adventurer slowly walks away, watching them, then they’ll gladly allow the retreat, but if the snake is big enough that it can eat you, well, god help you. A snake will kill for food, it will slay a man, and defend the body until it can eat it. If it is attacked during this time, then it will puke the body up and be right back on defense in the next round.
Study nature, and learn from it. This information can be directly applied to your game! AD&D gives most animals an INT of 1, however this honestly isn’t the case. Many animals do communicate with each other, they develop tactics and teach them to their young, they learn what is safe to eat and what is poison or dangerous, the learn survival skills that not even humans can rival! If you don’t know anything about the animal then go ahead and just assume that its INT is 1, and its alignment is True Neutral. But even INT 1 is capable of using its natural weapons to the very best of their abilities, and developing the tactics that it requires to survive, this could even be lawful tactics which requires a strict military-like order! Of course it will be a 1trick show. If you figure out a defense for a specific animal attack, then this defense will always work against them, unless drama or animal type dictates that they have another tactic.
This 1 INT should form the basis of how you handle intelligence in the game. I think that goblins have 9, this allows them to concoct bizarre and deadly traps, just imagine what a god of 19 INT can do!
Animals & Morale
Peaceful Animals have a diced Moral of 3, a predator who is peaceful at the time of the encounter would also have this moral.
Endangered and aggressive animals have the diced Moral of 7. But we really shouldn’t roll for moral with animals, if they do get any damage at all, then they will typically run. They only care about food, and they can no doubt get an easier meal else where, or fall back and wait for another opportunity. If the creature is defending its lair, then go ahead and roll it if the lair is being threatened, a creature is very protective of its home.
Animals are brilliant strategists. They know where they are all the time (or close to it), a predator is going to stalk, and attempt to lead its prey to where it wants to it to go, but all animals are pretty good about always knowing where an escape route is, this forces predators to attack with speed and strength. For this reason then it is usually safe to assume that a failed morale roll for an animal results in it running, and if it is much faster then the player characters, it may be able to avoid the attack of opportunity created when it does flee, this is completely up to the Dungeon Master.
As a general rule, animals will never fight to the death unless they are protecting their young or defending their lair, and deem the sacrifice of their life as an option. If you do want to randomize a morale check, then give the animal a percentage chance of escaping and running from a seemingly impossible situation; perhaps 75% chance for Small, 50% chance for Medium, and 25% for large. Of course this is just an estimate, and finding this escape means that the creature disappears, of course if it is bleeding or being tracked by a PC, then you’ll need to create new rules for hunting.
Animal Henchmen/Followers
Rangers and some characters may be able to attract animal followers, these are handled by the rules specifically written for them. These animals will fall under the standard moral of either 15 (henchmen), or 12 (monster with animal intelligence). The bond with the ranger or trainer is very close. Domestic animals are equally as loyal as long as they have been trained to be loyal and feel safe around their masters. All modifiers in regards to henchmen and followers still apply, they simply aren’t human.
ART Published for TRUE MEN STORIES (August, 1957) by Will Hulsey
Wednesday, March 25, 2009
|
Labels:
Ability Scores,
Alignment,
combat,
encounters,
monsters
|
- campaign ideas
- NPC's
- combat
- Miscellany
- encounters
- rants
- Ripper's Gaming Sessions
- monsters
- money and equipment
- Reviews
- pc classes
- magic
- Proficiencies
- Treasure
- Time and Movement
- Sunday Supplemental
- experience
- campaign add-ins
- Alignment
- races
- Mechanic Series
- vision and light
- Ability Scores
- wizard spells
- Supplemental
- priest spells
My Blog List
-
Male Leads, Female Authors - I am currently in the middle of reading CJ Cherryh's really very good *Ealdwood* books - a superior example of the fantasy-knights-slip-into-faerie subge...14 hours ago
-
Star Trek Video Games With Mat Bradley-Tschirgi – Episode 280 – 10/23/2024 - Shane Plays Geek Talk Episode #280 – 10/23/2024 Star Trek Video Games: An Unofficial Guide to the Final Frontier with author Mat Bradley-Tschirgi. There ...6 days ago
-
Hârn Orcs are Wee Rascals - So I've been revisiting N. Robin Crossby's *Hârn* setting, a cool sorta low-magic medieval world that been around since the 80's. Hârn has its own system, ...1 week ago
-
The Unbiased Review - Let the Machines do it! (AI review of ORWELL @2081) - *Hey folks. There's still a pulse in the old blog, if a weak one. I barely get to write nowadays due to being a (relatively) new parent. It's been intens...2 weeks ago
-
Modena Play che trasloca a Bologna e i Settembre dell'Innocenza (Stand by me) - *"Non riuscirò mai ad andarmene da questo posto, vero Gordie?"* *"Puoi fare tutto, basta volerlo."* *(Stand by me - Ricordo di un'estate)* Salve a Tutti, ...4 weeks ago
-
The Mystery of the First Blackmoor Map - In this POST from a few years ago, I was concerned with the issue of scale and distance in Blackmoor in the course of which I attempted to determine the...2 months ago
-
Grimdark vs. Eucatastrophe - Noisms has some interesting ideas in this post about his desire for some depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief. Now, it ...4 months ago
-
Never Have Monsters Make Checks—Just Let the Players Roll - Dungeons & Dragons started with slightly different rules for monsters and player characters. In the dungeon, doors that players left open always swung shut...5 months ago
-
Attronarch's Athenaeum - Over at the forum El Borak mentioned Attronarch in his thread Hirelings, loyalty, and morale which you should take a look at. Attronarch has a website Att...7 months ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...9 months ago
-
Sex-Crazed Falling Stars, Free Weather Magic, and Adventures: News of the Hill Cantons - *Grandma Gaya, the Rav-Witch of High Kezmarok*, seeks the stout of limb and humble of mind in the *obtaining of fallen stars* from an upcoming prophesied ...9 months ago
-
Thanks for your comments, friends! - Dear friends and followers of the blog, Thanks for all your comments over the years. When Google+ opened, I decided to jump on board. Everything got coupl...1 year ago
-
GUARDIANS OSR Superhero RPG- DC Heroics House Rules - It's been a rough year with sickness. But here I am. Let's go. Guardians is a fun little game from Night Owl Workshop games. They have a lot of fun OS...1 year ago
-
Coming Fast! 50th Anniversary of OD&D January 2024 (OGL comments) (& how Wizbro is stupid) - The 50th Anniversary, the 50th Birthday of OD&D is approaching and will be here in January 2024. Wizards of the Coast, instead of preparing for something s...1 year ago
-
Original Dungeons & Dragons Has Its 50th Anniversary In January 2024 (Feb 2023) - The countdown to the 50th Anniversary of the Original Dungeons and Dragons in January 2024 continues. Give the drama with Wizards during January 2023, it...1 year ago
-
I'm In!! The monthly posting challenge leadup to the 50th Anniversary of OD&D in 2024 - I am inspired by this post found here, to be part of the monthly posting during 2023 and 2024 to highlight the 50th Anniversary of OD&D. We were challeng...1 year ago
-
It's been a decade, now... - This is a tough time of year for me. So, with your indulgence, here's this link to a post I did a decade ago... EDIT: I have no idea why it didn't take. S...2 years ago
-
This Blog is now on Indefinite Hiatus - Greetings, I haven’t been able to post except sporadically for a while. I just found out I will need to find a new place to live within the next few months...3 years ago
-
Ind of the Year - The Colors of Magic - On December 1st, there will be a nice bundle of small, indie itch RPGs from around the world called the *Ind of the Year Bundle 2020* that includes *The Co...3 years ago
-
Be The DM, 1 - OK, I've run plenty of games and I've talked with and read the thoughts of many other DM's. One thing is certain; No two DM's are the same. I have seen ...4 years ago
-
The Crowning of King Harold - Here is a spooky story that comes from my latest novel, Lions Red and Gold, available now in digital and dead tree only on Amazon. I post it here in ho...4 years ago
-
MIDLANDS CHARACTER GENERATION - Character development (of Player via imagined formative experiences) in my dog in DMing. Placyer character development is a huge part of my sandbox. I use ...4 years ago
-
Lake Geneva Original RPG Campaign: Merlynd the Magician: A Remembrance of Don Kaye, ... - Lake Geneva Original RPG Campaign: Merlynd the Magician: A Remembrance of Don Kaye, ...: LINK to Description and Ordering: https://www.tlbgames.com/colle...4 years ago
-
Character Concepts: Planescape pt 3 - Part 1 Part 2 Continuing my series on oddball Planescape Faction Personalities... Harmonium Sidby the Stick (LG/halfling/fighter) - Sidby's a good enough b...5 years ago
-
D&D Sling Damage vs. Large Targets - In many early editions of D&D, weapons were assigned two damage values: one for small/medium targets (i.e. man-sized) and one for large targets (giants and...5 years ago
-
Announcing the Contest Winner! (Plus Some Interesting US Coin Facts) - The third semi-annual Save Versus All Wands contest - What is the Value of this Coin Hoard - is over. $1,000 was the winning guess, only a bit below the ...5 years ago
Statcounter
Contact me at Ripx187@gmail.com
Search This Blog
Blog Archive
-
►
2018
(5)
- ► October 2018 (1)
- ► September 2018 (1)
- ► April 2018 (1)
- ► February 2018 (1)
- ► January 2018 (1)
-
►
2017
(39)
- ► November 2017 (1)
- ► September 2017 (3)
- ► August 2017 (2)
- ► April 2017 (6)
- ► March 2017 (5)
- ► February 2017 (5)
- ► January 2017 (4)
-
►
2016
(58)
- ► December 2016 (4)
- ► November 2016 (6)
- ► October 2016 (5)
- ► September 2016 (4)
- ► August 2016 (4)
- ► April 2016 (4)
- ► March 2016 (4)
- ► February 2016 (4)
- ► January 2016 (7)
-
►
2015
(24)
- ► December 2015 (6)
- ► November 2015 (7)
- ► October 2015 (7)
- ► September 2015 (4)
-
►
2010
(14)
- ► March 2010 (5)
- ► February 2010 (5)
- ► January 2010 (4)
-
▼
2009
(123)
- ► December 2009 (3)
- ► November 2009 (4)
- ► October 2009 (6)
- ► September 2009 (4)
- ► August 2009 (13)
- ► April 2009 (15)
-
▼
March 2009
(14)
- Core Rules Regarding Shields
- Rules of Creating Humanoid Player Races
- YEAR ONE: A Retrospective
- Animals & Morale
- Morale Failure: DM's Options & Running Away
- Running NPC Hirelings, Followers, & Henchmen Respo...
- Surprise! A DMs Guide to Judging Ambushes
- A Player Gone,
- Managing Treasure Successfully
- Occult Lore: The Control of Evil & the Secrets of...
- Expensive Spellcasting
- Illusions, Damage, & Death
- Add-In #7: Zayle's Jewelry Shop
- Putting On & Taking Off Armor
- ► February 2009 (5)
- ► January 2009 (10)
-
►
2008
(73)
- ► December 2008 (3)
- ► November 2008 (4)
- ► October 2008 (5)
- ► September 2008 (4)
- ► August 2008 (4)
- ► April 2008 (18)
- ► March 2008 (5)
3 comments:
Cool; thanks! :D
That is a really good additional piece, very good read.
You get the spelling of "morale" right about half the time. I wish it was all the time because "moral failure" is something very very different.
Post a Comment